You gain a +1D bonus to the checks of actions with the [Scout] tag.
(Bonus): You gain +1 [Starting Fate Point].
Racial - Elf
Elemental Buster[Combat]
1
Constant
None
Self
Close
-
-
You gain a +1D bonus to [Hit Checks], and checks made against a character's [Identification Difficulty], when those checks include characters with the [Fairy] tag.
Racial - Elf
Elven Accomplishment[General]
1
Constant
None
Self
Close
-
-
Out of items that you can normally equip, you become able to use items with the [One-Handed] and [Medium Armor] tags that have an Item Rank equal to your [CR+2] or lower.
Racial - Elf
Elven Teachings[General] [Training]
1
Constant
None
Self
Close
-
-
You gain +2 [Base DEX] and [Base POW].
Racial - Elf
Evergreen[Combat] [Training]
1
Constant
None
Self
Close
-
-
You gain +4 [Magical Defense].
(CR11): The bonus increases to +8.
(CR21): The bonus increases to +12.
Racial - Elf
Forest Dancer[General] [Training]
1
Constant
None
Self
Close
-
-
You gain +4 [Initiative].
Racial - Elf
Photosynthesis[General] [Preparation]
1
Cleanup
None
Self
Close
-
3/Scenario
Use this skill when you have 0 [Fate Points]. You gain +1 [Fate Point].
Racial - Elf
Visionary[General]
1
Constant
None
Self
Close
-
-
You can detect all Props and [Gimmicks] that have the [Magical] tag within line of sight as if they had [Detection Difficulty: Automatic].