You may use this skill if your sub class is Blacksmith, Weaponsmith, or Armorer. You receive one item with an Item Rank that does not exceed your CR that has the [One-Handed] tag.
(SR2): The received item may have the [Two-Handed] tag.
(SR3): The received item may have the [Heavy Armor] [Medium Armor] or [Light Armor] tag.
(Connection: Merchant, Miner, Trader): Reduce the [Fate Point] cost of this skill to 1.
Common
Attack Mastery[Combat] [Training]
5
Constant
None
Self
Close
-
-
You gain a +[SRx2] bonus to your [Attack Power].
Common
Card Mastery[General]
3
Constant
None
Self
Close
-
-
You can use [Charm] items with an Item Rank equal to or less than your [CR+SR]. You gain +(SRx3) [Inventory Slots]. You can only store [Charms] in these additional [Inventory Slots], and the stored items cannot be subjected to undesired effects, such as actions other than yours, or the [Exhaustion Table: Items].
Common
Contaminate Weapon[Combat] [Preparation]
1
Setup
None
Self
Close
Hate 2
1/Scenario
When using this skill, you may consume one [Toxin] item with an Item Rank of at most [CR - 5 (minimum 1)] that inflicts a Bad Status. When you deal damage with «Basic Weapon Attack», you can inflict the same Bad Status the consumed [Toxin] item would have inflicted to the target of that attack. Treat this effect as a Combat Status.
(Fate 1 & Self: Poison-User, Curseblade, Avenger): If you have reached your Limit for this skill, you may pay this cost to use it again.
Common
Cooking[General]
1
Pre-play
None
Self
Close
-
-
You may use this skill if your sub class is Chef, Maid, or Elder Maid. You receive two items that do not exceed an Item Rank you can use that have the [Food] tag.
(Connection: Merchant, Farmer, Housekeeper): You receive three items instead of two.
Common
Dealing Card[Combat]
1
Refer
None
Single
4 Sq.
-
1/Scene
Use this skill when a target other than yourself begins their Main Process. You may immediately use one [Target: Self] [Charm], with the target of the Charm changing to the target of this skill.
(Fate 1 & Self: Talismancer, Rune Knight): If you have reached your Limit for this skill, you may pay this cost to use it again.
Common
Delayed Trigger[Combat] [Preparation]
1
Briefing
None
Self
Close
-
-
When you use this skill, you may consume one [Charm] item. At the beginning of your first Main Process in the next scene, you gain the effect of the consumed [Charm].
(Fate 1): Choose an additional [Charm] different from the first consumed [Charm], and consume it. At the beginning of your first Main Process in the next scene, you gain the effect of both consumed [Charms].
Common
Dispense Poison[General]
1
Pre-Play
None
Self
Close
-
-
You may use this skill if your sub class is Poison-User, Alchemist, or Curseblade. You receive two items that do not exceed an Item Rank you can use that have the [Toxin] tag.
(Connection: Freeman, Pharmacist, Outlaw): You receive three items instead of two.
Common
Double Set[General] [Swift]
3
Setup
None
Self
Close
-
(SR)/Scenario
You may immediately use two [Timing: Setup] actions.
Common
Fake Death[Combat]
1
Cleanup
None
Self
Close
-
1/Scenario
Reduce your [Hate] by -5.
Common
Fortune Star[General] [Training]
1
Constant
None
Self
Close
-
-
You gain +2 [Starting Fate Points].
Common
Heavy Arms Mastery[General]
1
Constant
None
Self
Close
-
-
The negative [Initiative] modifiers on all items you have equipped become 0.
Common
Imbue[General]
1
Pre-play
None
Self
Close
-
-
You may use this skill if your sub class is Gemsmith, Jeweler, or Devotee. You receive two items that do not exceed an Item Rank you can use that have the [Gem] tag.
(Connection: Artist, Arcanist, Miner): You receive three items instead of two.
Common
Instant Draw[Combat]
3
Instant
None
Self
Close
-
(SR)/Scene
You may immediately use one [Timing: Move] [Charm].
Common
Magic Mastery[Combat] [Training]
5
Constant
None
Self
Close
-
-
You gain a +[SRx2] bonus to your [Magic Power].
Common
Material Gatherer[General]
1
Pre-play
None
Self
Close
-
-
You may use this skill if your sub class is Forager, Miner, Frontier Guard, or Trader. You may make one roll on [Treasure Table: Magic Reagents].
(Connection: Freeman, Cartographer): You gain a +4 bonus to the roll.
(Connection: Explorer, Hunter): You gain a +4 bonus to the roll.
Common
Miasmize[Combat]
1
Action
None
Self
Close
-
-
Use this skill at the same time you use a [Toxin].
(Hate 1): The [Toxin] can be used with [Range: 4 Sq.].
(Hate 2): The [Toxin] can be used with [Target: Area (P)].
(Fate 1): The [Toxin] can be used with [Target: Area (P)].
Common
Pharmacist[General]
1
Pre-play
None
Self
Close
-
-
You may use this skill if your sub class is Herbalist, Pharmacist, or Doctor. You receive two items that do not exceed an Item Rank you can use that have the [Medicine] tag.
(Connection: Artist, Alchemist, Forager): You receive three items instead of two.
Common
Physical Toughness[General] [Training]
1
Constant
None
Self
Close
-
-
You gain +16 [Max HP].
Common
Poison Mastery[Combat]
1
Constant
None
Self
Close
-
-
You gain a +1D bonus to the [Attack Check] of [Toxins] you use. In addition, you can use [Toxins] with an Item Rank equal to your [CR+2] and lower.
Common
Quick Checker[General] [Swift]
3
Setup
None
Self
Close
-
(SR)/Scene
You immediately perform «Enemy Identification» as well as one other [Timing: Setup] action (you choose the order to perform them).
Common
Ravage[Combat]
1
Instant
None
Self
Close
Hate 1
-
During this Main Process, [Toxins] that you use deal 10 direct damage in addition to their usual effects.
(CR11): Increase the direct damage to 20.
(CR21): Increase the direct damage to 30.
Common
Retentive Memory[General]
1
Constant
None
Self
Close
-
-
You gain a +1D bonus to [Knowledge Checks].
Common
Scramble[Combat]
3
Initiative
None
Self
Close
-
(SR)/Scene
You immediately remove your [Standby] status.
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Common
Scribe Scroll[General]
1
Pre-play
None
Self
Close
-
-
You may use this skill if your sub class is Scribe, Arcanist, or Spellthief. You receive two items that do not exceed an Item Rank you can use that have the [Scroll] tag.
(Connection: Intellectual, Scholar, Apprentice): You receive three items instead of two.
Common
Search Enemy[General] [Scout]
1
Briefing
Basic (Athletics vs Identification Difficulty)
Refer
Refer
-
3/Scenario
This skill targets the next scene. The difficulty of the check is equal to the lowest [Identification Difficulty] amongst all enemies appearing in the scene. You learn the number of enemies appearing, as well as each enemy's Rank, and whether they have the [Boss] or [Mob] tags.
(Fumble): The enemy notices your scouting.
Common
Sigilation[General]
1
Pre-Play
None
Self
Close
-
-
You may use this skill if your sub class is Talismancer, Sigilmaker, or Rune Knight. You receive two items that do not exceed an Item Rank you can use that have the [Charm] tag.
(Connection: Intellectual, Scribe, Fortune-Teller): You receive three items instead of two.
Common
Standby Caution[General] [Swift]
3
Setup
None
Self
Close
-
(SR)/Scene
You immediately perform «Detect Unusual» as well as one other [Timing: Setup] action (you choose the order to perform them).
Common
Training[General] [Training]
1
Constant
None
Self
Close
-
-
When you acquire this skill, select one of the following: STR, DEX, POW, or INT. Change the name of this skill to be like «Training: STR». You can acquire this skill multiple times, but each time must be under a different name. You gain +3 to the chosen Base Stat.
Common
Treasure Hunt[General]
3
Refer
None
Self
Close
-
-
Use this skill just before you make a roll on the Treasure Table. You gain a +[SRx5] bonus to that roll.
Common
Value Up[General]
1
Refer
None
Single
20 Sq.
-
-
Use this skill when the target's Drop Item Roll die shows a 1. The target may reroll that die.
(Bonus): You gain +1 [Starting Fate Point].
Common
Weapon Bash[Combat] [Weapon Attack]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 2
-
Deal [(SR+3)D + (Attack Power)] physical damage to the target.
(Critical): Increase the damage by +2D.
Common
Weapon Mastery[Combat] [Training]
3
Constant
None
Self
Close
-
-
When you acquire this skill, select one of the following: [Blade] [Spear] [Katana] [Whip] [Hafted] [Martial Arts] [Staff] [Throwing] [Bow] or [Light]. Name this skill like «Weapon Mastery: Blade». You can acquire this skill multiple times, but each time must be under a different name with its own separate SR. You gain a +[(SR)D] bonus to [Weapon Attack] damage rolls made with the chosen tag. Each attack cannot receive the effect of more than one «Weapon Mastery» at a time.