Use this skill at the same time as a [Melee Attack] with [Target: Single]. That attack becomes [Target: Wide 1 (P)].
Class - Swashbuckler
Bloody Piercing[Combat] [Weapon Attack]
3
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 4
-
Deal [(SR+3)D + (Attack Power)] physical damage to the target, and the target takes [Confusion]. If this [Confusion] is removed by any means, the target takes 20 direct damage.
Class - Swashbuckler
Break Trigger[Combat]
1
Damage Roll
None
Self
Close
Hate 1
1/Scene
You trigger all [Pursuit] stacks the target of your attack has, rather than just one.
Class - Swashbuckler
Chase Mastery[Combat]
5
Constant
None
Self
Close
-
-
Increase the rating of [Pursuit] you apply by +[SRx3].
Class - Swashbuckler
Cheap Trick[Combat]
5
Minor
Automatic
(SR)#
Weapon
Hate 1
-
During this Main Process, if you deal at least 1 HP Damage to the target with an attack, the target takes [Dazed].
Class - Swashbuckler
Danse Macabre[Combat]
3
Damage Roll
None
Self
Close
Hate 1
1/Scene
When using this skill, you may spend up to three [Fate Points] (0 is okay). You gain a +[(Spent [Fate Points] + SR) x 5] bonus to [Weapon Attack] damage rolls.
(CR11): The multiplier bonus becomes x10. (CR21): The multiplier bonus becomes x15.
Class - Swashbuckler
Dual Bet[Combat] [Melee Attack] [Dual Wield]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 2
-
Deal [2D + (Attack Power)] physical damage to the target.
(Extra): The target takes [(SRx4) + 5] direct damage. This damage triggers [Pursuit] one time, as if the target had failed their [Dodge Check].
Class - Swashbuckler
Early Thrust[Combat]
5
Minor
Automatic
Single
Weapon
-
-
The target takes [Pursuit: (SRx4)].
Class - Swashbuckler
End of Act[Auto] [Combat]
1
Damage Roll
None
Self
Close
Hate 1
1/Scene
If a [Mob] has taken at least one point of HP Damage as a result of this damage roll, it becomes [Incapacitated] or [Dead] (your choice).
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Class - Swashbuckler
Finger Ring[General]
1
Before Check
None
Self
Close
-
1/Scene
Use this skill just before you make an [Operate Check]. You gain a +2D bonus to that check.
Class - Swashbuckler
Juggler Style[Combat] [Style]
2
Constant
None
Self
Close
-
-
This skill only produces an effect when you have only a single [Throwing] weapon equipped to a [Hand Slot]. You [Attack Power] becomes [Weapon's (Attack Power) x 2], and you can make [Ranged Attacks] in close range.
(SR2): You gain a +2 bonus to [Accuracy].
Class - Swashbuckler
Lightning Step[Combat] [Movement]
3
Move
None
Self
Close
-
(SR)/Scene
You may make a [Safe Move] up to your [Speed] Sq. During this Main Process, you gain a +8 bonus to [Weapon Attack] damage rolls.
(Minor): Increase the distance moved by +1 Sq.
Class - Swashbuckler
Mulligan[General]
1
Constant
None
Wide 20 (P)
Close
-
-
When the target rolls on [Exhaustion Table: Item or Money], they may roll twice and take either result.
(Bonus): You gain +8 [Max HP].
Class - Swashbuckler
Multiple Darts[Combat] [Ranged Attack]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 2
-
Deal [(SR+1)D + (Attack Power)] physical damage to the target, and the target takes [Afflicted].
Class - Swashbuckler
Opening Gambit[Combat]
5
Instant
Automatic
Refer
Weapon
Hate 1
1/Scene
The target takes [SR] stacks of [Pursuit: 7]. These [Pursuit] stacks may be divided amongst characters within range as you please.
(Fate 1): Add +1 to the number of [Pursuit] stacks.
(Fate 2): Add +2 to the number of [Pursuit] stacks.
(CR11): The [Pursuit] rating increases to 15.
(CR21): The [Pursuit] rating increases to 24.
Class - Swashbuckler
Round Windmill[Combat] [Weapon Attack]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 2
-
Deal [(SR+1)D + (Attack Power)] physical damage to the target, and the target takes [Dazed].
(Hate Top): The target takes [Staggered] instead of [Dazed].
Class - Swashbuckler
Shield Striker Style[Combat] [Style]
3
None
Self
Close
This skill only produces an effect when you are equipped with a [Shield]. You gain a +[SRx4] bonus to your [Attack Power].
Class - Swashbuckler
Street Bet[Combat] [Ranged Attack]
5
Major
Opposed (Accuracy vs Evasion)
Line 2
Close
Hate 3
-
Deal [(SR)D + (Attack Power)] physical damage to the target.
Class - Swashbuckler
Stunt Action[General]
1
Before Check
None
Self
Close
-
1/Scene
Use this skill just before you make an [Athletics Check]. You gain a +2D bonus to that check.
Class - Swashbuckler
Take Over[Combat] [Shield]
1
Before Damage
None
Single
Close
-
1/Round
During the [Damage Apply Step], you receive the expected HP damage that a target other than yourself would have received. The target receives no damage. You can only use this skill once in response to any given attack.
Class - Swashbuckler
Unicorn Jump[General] [Movement]
1
Move
None
Self
Close
-
1/Scenario
You become [Flying], and may make a [Safe Move] up to your [[Speed] + 2] Sq. After the end of this movement, you lose [Flying] gained from this skill.
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Class - Swashbuckler
Viper's Thrash[Combat] [Weapon Attack]
3
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 3
-
Deal [3D + (Attack Power)] physical damage to the target, and the target takes [Decay: (SRx7)].
Class - Swashbuckler
Whirlwind[Combat] [Melee Attack]
5
Major
Opposed (Accuracy vs Evasion)
Area (P)
Weapon
Hate 2
-
Deal [(SR)D + (Attack Power)] physical damage to the target.