During your first Main Process this round, reduce the [Hate] cost of all actions you perform to 0.
Class - Sorcerer
Burned Stake[Combat] [Magic Attack] [Flame]
3
Major
Opposed (Accuracy vs Resistance)
Area (P)
4 Sq.
Hate 4
-
Deal [2D + (Magic Power)] magical damage to the target, and the target takes [Decay: (SRx5)].
Class - Sorcerer
Cool Cast Style[Combat] [Style]
2
Constant
None
Self
Close
-
-
This skill only produces an effect when you have at least one empty [Hand Slot]. You may reduce the [Hate] cost for «Spell Maximize» «Death Cloud» by -1 (minimum 0).
(SR2): During Preplay, select one [Magic Attack] skill you know. Until the end of the scenario, that skill's [Hate] cost is reduced by -1 (minimum 0).
Class - Sorcerer
Death Cloud[Auto] [Combat] [Special Attack]
1
Major
Opposed (Accuracy vs Resistance)
Wide 1 (P)
4 Sq.
Hate 3
1/Scene
This skill only produces an effect against [Mob] enemies that do not have the [Undead] or [Inorganic] tags. The target becomes [Incapacitated] or [Dead] (your choice).
Class - Sorcerer
Energy Mastery[Combat] [Training]
3
Constant
None
Self
Close
-
-
Select one from: [Flame] [Cold] [Shock]. Change the name of this skill to be like «Energy Mastery: Flame». You can acquire this skill multiple times, each time under a different name with its own separate SR. You gain a +[(SR)D] bonus to damage rolls of attacks that have the chosen tag. Each attack cannot receive the effect of more than one «Energy Mastery» skill at a time.
Class - Sorcerer
Flare Arrow[Combat] [Magic Attack] [Flame]
5
Major
Opposed (Accuracy vs Resistance)
Single
4 Sq.
Hate 2
-
Deal [(SR+2)D + (Magic Power)] magical damage to the target.
(Target: Any Bad Status): Increase the damage by +[Number of Bad Statuses x 4].
Class - Sorcerer
Flash Needle[Combat] [Magic Attack]
3
Major
Opposed (Accuracy vs Resistance)
Single
4 Sq.
Hate 1
-
Deal [(SRx2)D + (Magic Power)] magical damage to the target.
(Target: Dragon, Giant, Mob): The damage becomes penetrating.
Class - Sorcerer
Freezing Liner[Combat] [Magic Attack] [Cold]
5
Major
Opposed (Accuracy vs Resistance)
Line 3 (P)
2 Sq.
Hate 4
-
Deal [(SR)D + (Magic Power)] magical damage to the target. The target must make a [Safe Move (forced)] to a square you select within «Freezing Liner»'s area of effect.
Class - Sorcerer
Frigid Wind[Combat] [Magic Attack] [Cold]
5
Major
Opposed (Accuracy vs Resistance)
Area (P)
4 Sq.
Hate 3
-
Deal [(SR)D + (Magic Power)] magical damage to the target, and the target takes [Dazed].
Class - Sorcerer
Frost Spear[Combat] [Magic Attack] [Cold]
5
Major
Opposed (Accuracy vs Resistance)
Single
4 Sq.
Hate 2
-
Deal [(SR)D + (Magic Power)] magical damage to the target, and the target takes [Staggered].
Class - Sorcerer
Gaseous Form[General] [Preparation]
1
Setup
None
Self
Close
-
1/Scenario
[Dodge Checks] oppsing your [Target: Single] attacks gain a +2 bonus, and [Dodge Checks] opposing your [Target: Area, Wide, Line] attacks take a -2 penalty. Treat this effect as a Combat Status.
Class - Sorcerer
Lamination Syntax[Combat]
1
Setup
None
Self
Close
Hate 3
1/Scenario
During your first Main Process this round, your [Magic Attacks] with [Target: Single] change to [Target: Three].
Class - Sorcerer
Lattice Syntax[Combat]
1
Setup
None
Self
Close
Hate 3
1/Scenario
During your first Main Process this round, your [Magic Attacks] with [Target: Single (or more), Area (P)] change to [Target: Wide 1 (P)].
Class - Sorcerer
Lightning Chamber[Combat] [Magic Attack] [Shock]
3
Major
Opposed (Accuracy vs Resistance)
Single
5 Sq.
Hate 3
(SR)/Scene
Deal [8D + (Magic Power)] magical damage to the target.
(Failure): The use of this skill does not count towards your Limit.
Class - Sorcerer
Lightning Nebula[Combat] [Magic Attack] [Shock]
3
Major
Opposed (Accuracy vs. Resistance)
Wide 1 (P)
4 Sq.
Hate 5
-
Deal [(SR+4)D + (Magic Power)] magical damage to the target.
Class - Sorcerer
Offensive Prevention[General]
1
Refer
None
Single
20 Sq.
-
1/Scene
Use this skill just after the target rolls on [Exhaustion Table: Energy or Item]. Reduce the result of that roll by -3.
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Class - Sorcerer
Orb of Lava[Combat] [Magic Attack] [Flame]
5
Major
Opposed (Accuracy vs Resistance)
Area (P)
4 Sq.
Hate 2
-
Deal [(SR)D + (Magic Power)] magical damage to the target.
Class - Sorcerer
Orbital Blur[Combat]
1
Minor
None
Self
Close
-
-
During this Main Process, [Dodge Checks] opposing your attacks take a -1D penalty.
Class - Sorcerer
Robust Battery[Combat]
3
Move
None
Self
Close
-
-
During this Main Process, you gain a +[SRx5] bonus to [Magic Attack] damage rolls.
Class - Sorcerer
Rook Slider[General] [Movement]
1
Move
None
Self
Close
-
1/Scenario
You may make a [Teleport] up to 5 Sq. However, this movement must be made in a straight line or it fails.
Class - Sorcerer
Sense Aura[General]
1
Before Check
None
Self
Close
-
1/Scene
Use this skill just before you make a [Perception Check]. You gain a +2D bonus to that check.
Class - Sorcerer
Serpent Bolt[Combat] [Magic Attack] [Shock]
5
Major
Opposed (Accuracy vs Resistance)
Single
4 Sq.
Hate 2
-
Deal [2D + (Magic Power)] magical damage to the target.
(Extra): A secondary target within a range of [Target: Single / Range: 2 Sq.] from the initial target takes 15 direct damage. This damage triggers [Weakness] on the secondary target, as if they had failed their [Dodge Check].
Class - Sorcerer
Spell Maximize[Auto] [Combat]
5
Damage Roll
None
Self
Close
Hate 1
1/Scene
When using this skill, you may spend up to three [Fate Points] (0 is okay). You gain a +[(Spent [Fate Points] + SR) x 5] bonus to [Weapon Attack] damage rolls.
(CR11): The multiplier bonus becomes x10.
(CR21): The multiplier bonus becomes x15.