When the target rolls on [Exhaustion Table: Stamina, Money], they may roll twice and take either result.
(Bonus): You gain +1 [Starting Fate Point].
Class - Samurai
Cut in Two[Combat]
1
Damage Roll
None
Self
Close
Hate 2
1/Scenario
Your [Weapon Attack] damage rolls gain a +[(CRx2) + 10] bonus.
Class - Samurai
Eternal Battlefield[Auto] [Combat]
1
Constant
None
Self
Close
-
-
You gain a +2 bonus to [Accuracy]. During the first round of a scene, you gain a +5 bonus to [Initiative].
Class - Samurai
Ferry Crossing[Combat] [Movement]
1
Move
None
Self
Close
-
-
You may make a [Normal Move] up to your [Speed] Sq. During this Main Process, [Dodge Checks] made in opposition to your attacks take a -1D penalty.
(Minor): Increase the distance moved by +1 Sq.
Class - Samurai
Grandstand[Combat]
1
Minor
Automatic
Wide 1 (P)
Close
-
1/Scene
The target must make a [Safe Move (forced)] to the square that you occupy.
Class - Samurai
Haze Crossing[Combat] [Movement]
1
Move
None
Self
Close
-
-
You may make a [Normal Move] up to your [Speed] Sq. During this Main Process, if you deal at least 1 point of HP Damage to a target with an attack, that target takes [Dazed].
(Minor): Increase the distance moved by +1 Sq.
Class - Samurai
Helmet Split[Combat] [Weapon Attack]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 2
-
Deal [(SR+2)D + (Attack Power)] physical damage to the target. If the target's HP is equal to its Max HP, increase the damage by +10.
Class - Samurai
Iron-Slicing Blade[General] [Melee Attack]
1
Major
Automatic
Single
Close
-
1/Scene
This skill can only target a Prop or [Gimmick] with HP. If the target's Rank is equal to or less than your [CR], then it becomes [Incapacitated].
(Fate 1): If the target's Rank is equal to or less than your [CR+2], then it becomes [Incapacitated].
Class - Samurai
Izuna's Slice[Combat] [Melee Attack]
1
Major
Opposed (Accuracy vs Evasion)
Single
2 Sq.
Hate 2
-
Deal [2D + (Attack Power)] physical damage to the target.
(Target: Mob): The target becomes [Incapacitated] or [Dead] (your choice).
Class - Samurai
Kasha's Blade[Combat] [Melee Attack]
5
Major
Opposed (Accuracy vs Evasion)
Single
Close
Hate 2
-
Deal [(SR+2)D + (Attack Power)] physical damage to the target. If there are no other enemies in the same square as you except the target, increase the damage by +5.
Class - Samurai
Lightning Reflexes[Combat]
1
After Damage
None
Self
Close
-
-
Use this skill when you are attacked while [Pre-Action]. After the current Main Process ends, you may immediately begin your Main Process. You may not declare [Standby] through this effect.
Class - Samurai
Mind's Eye[General]
1
Constant
None
Self
Close
-
-
You are not affected by [Darkness] or other similar unwanted effects. In addition, you may treat characters with [Hidden] as if they did not have that condition, and may recognize and target them with actions.
Class - Samurai
Pincer Break[Combat] [Melee Attack] [Hafted]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 3
-
Deal [(SR+3)D + (Attack Power)] physical damage to the target.
(Hate Top): You gain a +5 bonus to your next damage roll against secondary targets within a range of [Target: Wide 2 (P) / Range: Close] centered on yourself. Treat this effect as a Combat Status that is removed after being applied once.
Class - Samurai
Readiness[Combat]
1
Initiative
None
Self
Close
Fate 1
1/Scenario
You immediately become [Pre-Action].
Class - Samurai
Returning Echo[Combat]
3
After Damage
Automatic
Single
Weapon
Hate 1
-
Use this skill just after you are attacked. Deal [SRx4] direct damage to the character who made the attack.
(Fate 1): Increase the damage by +6.
Class - Samurai
School: Kazamori Thunder[Combat] [Style]
2
Constant
None
Self
Close
-
-
This skill only produces an effect when you are equipped with two [One-Handed] melee weapons. You gain the [Dual-Wield] condition, and every round at the beginning of the Setup Process, you gain [Barrier]. The rating of this [Barrier] is equal to [Weapon you don't use to attack's (Attack Power)].
(SR2): Increase the [Barrier] rating by your [Evasion].
Class - Samurai
Sensitive[General]
1
Before Check
None
Self
Close
-
1/Scene
Use this skill just before making a [Perception Check]. You gain a +2D bonus to the check.
Deal [(SR)D + (Attack Power)] physical damage to the target.
(Target: Post-Action): The target takes [Decay: 10].
(Target: Pre-Action): The target's [Initiative] becomes 0. This effect lasts until the end of the round.
Class - Samurai
Split-Second Awareness[Auto] [Combat]
1
Before Damage
None
Self
Close
-
1/Scene
When damage would be applied to you, instead treat all damage as having no effect, as if your [Dodge Check] had been successful.
(Hate Top): You recover 20 HP.
Class - Samurai
Sword of Gathering Clouds[Combat] [Katana]
5
Refer
Automatic
Single
2 Sq.
-
(SR)/Scenario
Use this skill just after the target makes a damage roll. Reduce the result of the target's damage roll by -[Your (Attack Power)].
Class - Samurai
Victor[Combat]
1
Refer
None
Wide 3 (P)
Close
Hate 1
-
Use this skill when you render an enemy [Incapacitated] or [Dead]. This skill may only target an ally other than yourself. The target may reduce their [Hate] by -1.
Class - Samurai
Warrior's Challenge[Auto] [Combat]
1
Setup
None
Single
2 Sq.
Hate 1
-
This skill may only target an ally other than yourself. The target may reduce their [Hate] by -3.
(Fate 1): This skill can be used with [Range: 20 Sq.]
Class - Samurai
Windmill Helix[Combat] [Melee Attack] [Spear]
5
Major
Opposed (Accuracy vs Evasion)
Area (P)
Close
Hate 3
-
Deal [(SR+1)D + (Attack Power)] physical damage to the target.
(Hate Top): You can use this skill with [Target: Line 1 (P)].