(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Class - Kannagi
Art of the Watcher[General]
1
Before Check
None
Self
Close
-
1/Scene
Use this skill when you make a check for [Gather Information]. You gain +2D to that check.
Class - Kannagi
Big Trouble Made Small[General]
1
Constant
None
Wide 20 (P)
Close
-
-
When the target rolls on [Exhaustion Table: Energy or Money], they may roll twice and take either result.
(Bonus): You gain +1 [Starting Fate Point].
Class - Kannagi
Blessing of Health[Combat]
5
Action
None
Self
Close
-
(SR)/Scenario
This skill can be used at the same time as any action. During that action, you gain a +4D bonus to [Recovery].
Class - Kannagi
Blessing of Subjugation[Combat]
5
Damage Roll
None
Self
Close
-
(SR)/Scenario
You gain a +4D bonus to damage rolls.
Class - Kannagi
Call Soul[Combat]
2
Instant
None
Self
Close
Hate 2
-
You must have «Resurrection» in order to acquire this skill. You may immediately use «Resurrection» with [Range: 4 Sq.] In addition, the target of «Resurrection» is made to [Teleport (forced)] to the square you are in.
(SR2): When you use this skill, the target of «Resurrection» also removes all Bad Statuses currently affecting them.
Class - Kannagi
Chiming Bell Barrier[Combat]
5
Minor
None
Single
2 Sq.
-
-
The target gains [Barrier: (Recovery) + (SRx4)]. This [Barrier] does not overwrite [Barrier] effects the target is already affected by, and instead adds to its rating.
Class - Kannagi
Fortune's Path[Combat]
3
Minor
None
Single
2 Sq.
-
(SR)/Scene
The target may make a [Teleport] up to 2 Sq.
Class - Kannagi
Guardian Barrier[Combat]
3
Setup
None
Wide 4 (P)
Close
Hate 4
(SR)/Scenario
The target gains [Barrier: (Magic Power) + (Recovery)].
Class - Kannagi
Guardian of Souls[Auto] [Combat]
1
Constant
None
Self
Close
-
-
You gain a +2 Bonus to [Accuracy]. During the Setup Process of every round, you may choose one of your [Timing: Setup] skills and reduce the [Hate] cost of that skill by -2 (minimum 0).
Class - Kannagi
Kagura Dance[Combat] [Swift]
1
Setup
None
Self
Close
-
1/Scene
You may immediately use two [Timing: Setup] Kannagi or Healer Archetype skills.
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Class - Kannagi
Mystic Spell: Blade[Combat] [Magic Attack]
5
Major
Opposed (Accuracy vs Resistance)
Area (P)
4 Sq.
Hate 3
-
Deal [(SR+1)D + (Magic Power)] magical damage to the target.
(Target: Mob): During the Cleanup Process of this round, the target becomes [Incapacitated] or [Dead] (your choice).
Class - Kannagi
Mystic Spell: Magatama[Combat] [Magic Attack]
5
Major
Opposed (Accuracy vs Resistance)
Single
4 Sq.
Hate 2
-
Deal [(SR)D + (Magic Power)] magical damage to the target, and the target takes [Decay: 5]. This [Decay] does not overwrite [Decay] effect the target is already affected by, and instead adds to its rating.
Class - Kannagi
Mystic Spell: Mirror[Combat] [Magic Attack]
5
Major
Opposed (Accuracy vs Resistance)
Single
4 Sq.
Hate 2
-
Deal [3D + (Magic Power)] magical damage to the target. A secondary target within a range of [Target: Single / Range: 4 Sq.] from the initial target recovers [(Recovery) + (SRx4)]
Class - Kannagi
Prayer of Purity[Combat]
1
Setup
None
Wide 4 (P)
Close
Hate 2
-
Select one from the following: [Staggered] [Dazed] [Rigor] [Confusion] or [Decay]. Remove the chosen Bad Status from the target. Until the end of the round, the target cannot receive that Bad Status again.
Class - Kannagi
Prayer of Recovery[Combat]
5
Move
None
Single
4 Sq.
-
-
The target recovers [(SR)D + (Recovery)] HP.
(Minor): This skill may be used with [Target: Two].
Class - Kannagi
Purification Barrier[Auto] [Combat] [Preparation]
1
Setup
None
Single
4 Sq.
Hate 2
-
The target gains [Barrier: (Magic Power) + (Recovery) + 15].
(Fate 1): Increase the rating of the [Barrier] by +10.
Class - Kannagi
Rite of the Skylark[Combat] [Weapon Attack]
3
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 2
-
Deal [1D + (Attack Power)] physical damage to the target.
(Success): You may make a [Normal Move] of up to 2 Sq.
(SR2): The [Normal Move] becomes a [Safe Move].
(SR3): The [Normal Move] becomes a [Teleport].
Class - Kannagi
Rite of the Snake[Combat] [Weapon Attack]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 2
-
Deal [(SR)D + (Attack Power)] physical damage to the target.
(Effect): You gain [Barrier: (Recovery) + 10].
Class - Kannagi
Ritual of Tensokuhou[Combat]
1
Setup
None
Single
4 Sq.
Hate 2
-
The target may immediately perform one [Timing: Move] action that has the [Movement] tag. At that time, reduce the amount that action would raise the target's Hate by -2 (minimum 0).
Class - Kannagi
Safe Journey[Combat]
1
Move
None
Area (P)
2 Sq.
-
-
The target removes one Bad Status currently affecting them.
(Minor): Before this skill takes effect, you may make a [Safe Move] of 1 Sq. This additional effect cannot be activated if you have [Rigor].
Class - Kannagi
Shihohai[Combat]
1
Initiative
None
Area (P)
4 Sq.
Hate 2
1/Scenario
The target gains [Barrier: 4D + (Magic Power) + (Recovery)].
Class - Kannagi
Summon Shikigami[General]
2
Constant
None
Self
Close
-
-
You gain a +2 bonus to [Athletics Checks] and [Perception Checks].