You gain [Cancel: (STR Mod)]. This effect lasts until the end of the round.
(Hate Top): You recover 5 HP.
Class - Guardian
Armor Crush[Combat] [Melee Attack] [Hafted]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 2
-
Deal [(SR+1)D + (Attack Power)] physical damage to the target. The target takes a -5 penalty to [Physical Defense]. Treat this effect as a Bad Status.
(Fate 1): The penalty changes to -10.
Class - Guardian
Battle Commander[Combat]
5
Major
None
Single
2 Sq.
Hate 2
(SR)/Scene
You may not target yourself with this skill. The target may immediately perform one [Timing: Major] action with the [Weapon Attack] [Magic Attack] or [Special Attack] tag. Reduce the [Hate] cost of that action by -2 (minimum 0).
Class - Guardian
Battle Master[Auto] [Combat]
1
Constant
None
Self
Close
-
-
You gain a +2 bonus to [Accuracy]. When combat begins, increase your [Hate] by +1.
Class - Guardian
Bitter Experience[General]
1
Constant
None
Self
Close
-
-
You gain a +1D bonus to [Analysis Checks].
Class - Guardian
Block Missile[Combat] [Shield]
3
Before Check
None
Self
Close
Hate 1
(SR)/Scene
Use this skill when you make an [Evasion Check] against an attack from outside of close range. Add +2 to the result of the check. No effect can reduce the result of this check or the number of dice rolled for it.
(Hate Top): You may also use this skill making a [Resistance Check].
Class - Guardian
Castle of Stone[Combat]
1
Setup
None
Self
Close
Hate 2
1/Scenario
When you become [Post-Action], all HP Damage you would receive becomes 0. In addition, if an enemy attacks an ally other than you, you immediately gain +1 [Fate Point]. This effect lasts until the end of the round.
Class - Guardian
Decoy Action[Auto] [Combat]
1
Move
None
Single
4 Sq.
-
-
This skill may only target an ally other than yourself. The target may reduce their [Hate] by -2.
(Fate 1): You may make a [Normal Move] up to your [Speed] Sq. This additional effect may not be used if you have the [Rigor] status.
Class - Guardian
Drag-in Territory[Combat] [Movement]
1
Move
Automatic
Self
Close
-
-
You may make a [Normal Move] up to your [Speed] Sq. When you end your movement, if there are enemies in any adjacent square, you may choose one to make a [Safe Move (forced)] to the square you are in.
Class - Guardian
Fish to Catch[Combat] [Two-Handed]
1
After Damage
Automatic
Single
4 Sq.
Hate 1
1/Round
Use this skill when you receive damage from the target. You may make the target make a [Safe Move (forced)] of 1 Sq. This movement must bring the target closer to you.
(Hate Top): Increase the distance the target moves by +1 Sq.
Class - Guardian
Great Patience[General] [Preparation]
1
Cleanup
None
Self
Close
-
1/Scenario
You remove any [Fatigue] you are currently affected by. However, at the end of the scene, you take [Fatigue]. The rating of this [Fatigue] is equal to [Removed (Fatigue) Rating + 10].
(Bonus): You gain +8 [Max HP].
Class - Guardian
Hatred Charge[Combat]
1
Minor
None
Self
Close
-
-
During this Main Process, you gain a +4 bonus to [Weapon Attack] damage rolls.
(Hate 1): The bonus to damage rolls changes to +8.
Class - Guardian
Heavy Anchor Stance[Combat] [Stance]
1
Minor
Automatic
Single
Close
-
-
The target becomes unable to make [Normal Moves] or [Safe Moves] (except forced movement). This skill's effect ends if either you or the target leave the square.
Class - Guardian
Iron Bounce[Combat]
5
Before Damage
None
Self
Close
Hate 1
-
Use this skill when you would receive HP Damage. Reduce the expected HP Damage by -[SRx3].
Class - Guardian
Merciless Strike[Combat] [Weapon Attack]
3
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 2
-
Deal [(SR+2)D + (Attack Power)] physical damage to the target.
(Target: Decay): The target immediately takes direct damage equal to the rating of their [Decay].
Class - Guardian
Onslaught[Combat] [Weapon Attack] [Two-Handed]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 3
-
Deal [(SR+4)D + (Attack Power)] physical damage to the target. You gain a +1D bonus to your next [Hit Check]. Treat this effect as a Combat Status that is removed after being applied once.
Class - Guardian
Scarlet Thrust[Combat] [Melee Attack] [Spear]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 2
-
Deal [3D + (Attack Power)] physical damage to the target. You recover [(Recovery] + (SRx3)] HP.
(Hate Top): You recover an additional 5 HP.
Class - Guardian
Shield Mastery[Combat]
5
Constant
None
Self
Close
-
-
Choose one [Shield] that you are equipped with. Increase the [Physical Defense] and [Magical Defense] of that [Shield] by +[SRx2].
Class - Guardian
Shield Smash[Combat] [Shield]
1
Minor
Automatic
Single
Close
-
-
The target takes [Staggered]. During this Main Process, if the target does not receive at least 1 point of HP Damage, then the target removes this [Staggered] status at the end of the Main Process.
Class - Guardian
Stamina Save[General]
1
Refer
None
Single
20 Sq.
-
1/Scene
Use this skill just after the target rolls on [Exhaustion Table: Energy or Money]. Reduce the result of that roll by -3.
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Class - Guardian
Standout[Combat]
3
Initiative
None
Single
20 Sq.
-
(SR)/Scene
This skill may only target an ally with [Hate Top]. Increase your [Hate] to [Target's (Hate) + 1].
Class - Guardian
Steady Bulwark[Combat] [Shield]
3
Refer
Automatic
Single
2 Sq.
-
(SR)/Scene
Use this skill just after the target makes a damage roll for an attack with [Target: Area, Wide, Line] that targets the square you are in. Reduce the result of the target's damage roll by -[One (Shield) you are equipped with's (Physical Defense) x2].