The target gains a +2 bonus to [Accuracy Checks]. This skill can be used multiple times when used during the same Briefing.
Class - Enchanter
Astral Chaff[Combat] [Enchantment] [Preparation]
1
Setup
None
Single
4 Sq.
Hate 1
-
The target may reduce their [Hate] by -1 during each Cleanup Process. This skill can be used multiple times when used during the same Briefing.
Class - Enchanter
Astral Hypno[Combat] [Special Attack] [Spirit]
1
Major
Opposed (Accuracy vs Resistance)
Single
4 Sq.
Hate 1
-
The target takes [Dazed] and [Afflicted].
(Hate 2): This skill may be used with [Target: Area (P)].
Class - Enchanter
Astral Mastery[Combat] [Training]
3
Constant
None
Self
Close
-
-
You gain a +[(SR)D] bonus to damage rolls of attacks with the [Spirit] tag.
Class - Enchanter
Blackout[Combat]
1
Move
Automatic
Single
4 Sq.
-
-
This skill only produces an effect against [Mob] enemies that have any kind of Bad Status. The target becomes [Incapacitated] or [Dead] (your choice).
Class - Enchanter
Brain Vice[Combat] [Magic Attack] [Spirit]
5
Major
Opposed (Accuracy vs Resistance)
Single
4 Sq.
Hate 3
-
Deal [(SR+3)D + (Magic Power)] magical damage to the target. The target reduces the range of their [Range: 2 Sq.] or better actions by -1. Treat this effect as a Bad Status that interacts with [Afflicted].
Class - Enchanter
Cast On Beat[Combat]
1
Major
None
Self
Close
Hate 2
-
You may immediately use two [Timing: Setup] Enchanter or Mage Archetype skills.
Class - Enchanter
Dancing Staff[General]
1
Constant
None
Self
Close
-
-
You gain a +1D bonus to [Operate Checks].
Class - Enchanter
Electrical Fuzz[Combat] [Special Attack] [Shock]
3
Major
Opposed (Accuracy vs Resistance)
Single
4 Sq.
Hate 2
-
The target takes [Decay] with a rating equal to [(Magic Power) + (SRx3)].
(Fate 1): Increase the rating of the [Decay] by +2D.
Class - Enchanter
Elixir[Combat] [Enchantment] [Preparation]
3
Setup
None
Single
4 Sq.
Hate 1
-
The target gains a +[SRx3] bonus to [Recovery]. This skill can be used multiple times when used during the same Briefing.
Class - Enchanter
Force Step[Combat]
1
Minor
None
Single
4 Sq.
-
-
This skill may only be used on a willing person other than yourself. The target may make a [Safe Move] of 1 Sq. This skill may be used multiple times in the same Main Process.
Class - Enchanter
Gain Immunity[Combat] [Enchantment] [Preparation]
5
Setup
None
Single
4 Sq.
Hate 1
(SR)/Scenario
Select one from: [Decay] [Staggered] [Dazed]. The target is immune to the chosen condition. This skill can be used multiple times when used during the same Briefing.
Class - Enchanter
Gazer Style[Combat] [Style]
3
Constant
None
Self
Close
-
-
This skill only produces an effect when you are not equipped with items that have the [Helm] or [Cloak] tag. When you apply a Bad Status to a target, you may also deal [SRx2] direct damage to the target per Bad Status applied.
(CR11): Increase the damage by +5.
(CR21): Increase the damage by an additional +5.
Class - Enchanter
Haste[Combat] [Enchantment] [Preparation]
3
Setup
None
Single
4 Sq.
Hate 1
(SR)/Scenario
During each of the target's Main Processes, the target gains an additional Minor Action.
Class - Enchanter
Infinity Force[Auto] [Combat]
1
Refer
None
Single
4 Sq.
-
1/Scene
Use this skill at the beginning of the target's Main Process. During the target's Main Process, the target reduces the [Hate] cost of all actions to 0.
(Fate 2): If you have reached your Limit for this skill, you may pay this cost to use it again.
Class - Enchanter
Keen Edge[Combat] [Enchantment] [Preparation]
3
Setup
None
Single
4 Sq.
Hate 1
-
The target gains a +[SRx3] bonus to damage rolls. This skill can be used multiple times when used during the same Briefing.
Class - Enchanter
Mana Channeling[General] [Preparation]
1
Setup
None
Wide 20 (P)
Close
Hate 2
1/Scenario
The target may select one skill with [Timing: n/Scene] that they have already used, and recover one use of that skill. A target who could not recover a use of a skill instead gains +1 [Fate Point]. You may not target yourself with this skill.
Class - Enchanter
Mana Link[General]
1
Refer
Automatic
Single
4 Sq.
-
1/Scene
Use this skill when the target acquires any kind of Combat Status. Immediately remove that Combat Status.
(Hate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Class - Enchanter
Mind Bolt[Combat] [Magic Attack] [Spirit]
3
Major
Opposed (Accuracy + SR vs Resistance)
Single
(SR+2) Sq.
Hate 1
-
Deal [3D + (Magic Power)] magical damage to the target.
Class - Enchanter
Mind Shock[Combat] [Magic Attack] [Spirit]
5
Major
Opposed (Accuracy vs Resistance)
Wide 1 (P)
4 Sq.
Hate 4
(SR)/Scenario
Deal [(SR)D + (Magic Power)] magical damage to the target, and the target takes [Confusion].
Class - Enchanter
Nightmare Sphere[Combat] [Magic Attack] [Spirit]
5
Major
Opposed (Accuracy vs Resistance)
Area (P)
4 Sq.
Hate 3
-
Deal [(SR)D + (Magic Power)] magical damage to the target, and the target takes [Rigor].
Class - Enchanter
Overrunner[Combat] [Enchantment] [Preparation]
3
Setup
None
Single
4 Sq.
Hate 1
(SR+1)/Scenario
The target gains a +1 bonus to [Speed]. This skill can be used multiple times when used during the same Briefing.
Class - Enchanter
Prismize[Combat]
1
Move
None
Self
Close
-
-
During this Main Process, if you make a [Magic Attack] with the [Spirit] tag that hits the target but fails to deal even 1 point of HP Damage, you may change that attack to having any one of the following tags: [Flame] [Cold] [Shock] [Holy] or [Blight].
Class - Enchanter
Pulse Bullet[Combat]
5
Minor
Automatic
Single
4 Sq.
-
-
Deal [SR+2] direct damage to the target. This damage triggers [Pursuit] once, as if the target had failed their [Dodge Check]. This skill may be used multiple times in the same Main Process.
Class - Enchanter
Spinning Fate[General]
1
Refer
None
Single
20 Sq.
-
1/Scene
Use this skill just after the target rolls on [Exhaustion Table: Stamina or Item]. Reduce the result of that roll by -3.
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Class - Enchanter
Sustainer Style[Combat] [Style]
2
Constant
None
Self
Close
-
-
This skill only produces an effect when you have at least two empty [Accessory Slots]. You may maintain the effects of up to three [Enchantment] skills instead of only two.
(SR2): You need only one or more empty [Accessory Slots] for this skill to produce an effect.
Class - Enchanter
Thorn Bind Hostage[Combat] [Special Attack]
1
Major
Opposed (Accuracy vs Resistance)
Single
4 Sq.
Hate 2
-
The target takes two stacks of [Pursuit] with a rating equal to [[INT Mod] + 8].
(Fate 1): The target takes three stacks of instead of two.
Class - Enchanter
True Guide[Combat]
1
Minor
None
Single
4 Sq.
-
-
The target gains a +2 bonus to their next [Hit Check]. This effect lasts until the end of the scene, or until it has been applied once. This skill may be used multiple times in the same Main Process.
(Fate 1): This skill may be used with [Target: Area (P)].
Class - Enchanter
Undo[Combat]
1
Minor
None
Single
4 Sq.
-
-
The target chooses one [Pursuit] [Rigor] or [Afflicted] condition currently affecting them and removes it. This skill may be used multiple times in the same Main Process.