Deal [(SR+2)D + (Attack Power)] physical damage to the target.
(Target: Any Bad Status): Increase the damage by +8.
Class - Druid
Call Storm[Combat] [Magic Attack]
5
Major
Opposed (Accuracy vs Resistance)
Four
20 Sq.
Hate 4
1/Scene
Deal [2D + (Magic Power)] magical damage to the target.
(Effect): You gain a +[SRx4] bonus to damage rolls with the [Cold] and [Shock] tags. Treat this effect as a Combat Status.
Class - Druid
Camouflage Leaf[Combat]
1
Minor
None
Self
Close
-
-
You may reduce your [Hate] by -1.
(Hate Top): You may reduce your [Hate] an additional -1.
Class - Druid
Combat Summon: Myconid[Combat]
3
Setup
None
Refer
4 Sq.
-
(SR)/Scene
Target a single square. You may target characters in the targeted square with [Hinder]. This effect lasts until the end of the round.
(Fate 1): You may use this skill with [Timing: Initiative].
Class - Druid
Crescent Raker[Combat] [Weapon Attack]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 3
-
Deal [(SR+3)D + (Attack Power)] physical damage to the target.
(Extra): Secondary targets (excluding the initial target) within a range of [Target: Two / Range: 2 Sq.] from you take 10 direct damage. This damage triggers [Pursuit] once on the secondary target, as if they had failed their [Dodge Check].
Class - Druid
Crown of Mistletoe[Combat]
1
Setup
None
Single
4 Sq.
-
1/Scene
This skill only produces an effect if the target already has [Regen]. The target's [Regen] rating increases by +[Magic Power].
Class - Druid
Cure Bloom[Combat]
1
Cleanup
None
Single
4 Sq.
-
-
The target removes one Bad Status currently affecting them.
(Hate 1): This skill can be used with [Target: Two].
Class - Druid
Early Bird's Cry[Combat]
1
Initiative
None
Wide 20 (P)
Close
Hate 2
-
The target removes [Dazed] [Staggered] and [Rigor].
(Fate 1): This skill's [Hate] cost becomes 0.
Class - Druid
Entrust Life[Combat]
3
Initiative
None
Single
4 Sq.
-
(SR)/Scene
You take 20 direct damage. The target recovers the same amount of HP you lost through this skill's effect.
(CR4): The direct damage increases to 30.
(CR8): The direct damage increases to 40.
(CR11): The direct damage increases to 50.
Class - Druid
Flanker Fang[Combat]
1
Before Check
Automatic
Single
2 Sq.
Hate 1
-
Use this skill just before the target makes a [Dodge Check]. Reduce the result of that check by -2. This skill may only be used when you have a [Servant Summon] skill in effect.
Class - Druid
Gaia Beat Healing[Combat]
3
Setup
None
Area (P)
4 Sq.
Hate 4
(SR)/Scenario
The target gains [Regen: (Magic Power)].
Class - Druid
Hail Wind[Combat] [Magic Attack] [Cold]
3
Major
Opposed (Accuracy vs Resistance)
Area (P)
4 Sq.
Hate 3
-
Deal [(SR)D + (Magic Power)] magical damage to the target, and the target takes [Dazed].
Class - Druid
Healing Breeze[Combat]
3
Move
None
Single
4 Sq.
-
(SR)/Scene
The target recovers HP. The recovery amount is equal to the rating of the [Regen] currently affecting them.
Class - Druid
Healing Wind[Combat]
5
Move
None
Area (P)
Close
-
-
The target recovers [(Recovery) + (SRx4)] HP.
(Minor): Before this skill takes effect, you may make a [Normal Move] up to you [Speed] Sq. This additional effect cannot be activated if you have [Rigor].
Class - Druid
Heartbeat Healing[Auto] [Combat] [Preparation]
1
Setup
None
Single
4 Sq.
Hate 2
-
The target gains [Regen: (Magic Power) + 10].
Class - Druid
Lightning Fall[Combat] [Magic Attack] [Shock]
5
Major
Opposed (Accuracy vs Resistance)
Single
4 Sq.
Hate 2
-
Deal [(SR+2)D + (Magic Power)] magical damage to the target. If you used «Lightning Fall» on the previous round, reduce this skill's [Hate] cost by -1 (minimum 0).
Class - Druid
Natural Talk[General]
1
Before Check
None
Self
Close
-
1/Scene
Use this skill when you make a check for [Gather Information]. You gain +2D to that check.
Class - Druid
Nature's Companion[Combat]
1
Minor
None
Self
Close
-
1/Round
You may immediately use one [Summon Servant] skill. However, you may not use a [Summon Servant] skill currently in effect.
(Fate 1): You may use a [Summon Servant] skill currently in effect.
Class - Druid
Nature's Revival[Combat]
2
Cleanup
None
Self
Close
Hate 2
-
You must have «Resurrection» in order to acquire this skill. You may immediately use «Resurrection» with [Range: 6 Sq.]
(SR2): When you use this skill, the target of «Resurrection» gains [Regen: (Magic Power) + (Recovery) + 10].
Class - Druid
Nature's Wrath[Combat] [Magic Attack]
1
Major
Opposed (Accuracy vs Evasion)
Single
4 Sq.
Hate 2
-
Deal [2D + (Magic Power)] magical damage to the target.
(Self: Summon Servant): Increase the damage by +[Active Summon Servant's SR x 6].
Class - Druid
Regen Mastery[Combat]
1
Constant
None
Self
Close
-
-
You gain a bonus to the [Regen] rating of «Heart Beat Healing» and «Gaia Beat Healing» equal to your [Recovery].
You gain the [Nature] tag. You gain a +1 bonus to [Speed].
(Effect): A secondary target within a range of [Target: Single / Range: 4 Sq.] from you takes [SRx4] direct damage.
Class - Druid
Solitary Cedar Style[Combat] [Style]
3
Constant
None
Self
Close
-
-
This skill only produces an effect when you are not receiving the effect of a [Summon Servant] skill. You gain a +[SRx5] bonus to damage rolls.
(SR3): During the Cleanup Process of each round, you may reduce your [Hate] by -1.
Class - Druid
Tiny Fountain[General]
1
Refer
None
Single
20 Sq.
-
1/Scene
Use this skill before the target rolls on [Exhaustion Table: Stamina, Money]. Reduce the result of the roll by -3.
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Class - Druid
Totem Grace[Auto] [Combat]
1
Constant
None
Self
Close
-
-
You gain a +3 bonus to [Accuracy], and a +[POW Mod] bonus to [Physical Defense].
Class - Druid
Under-Tree Path[General] [Preparation]
1
Setup
None
Area (P)
Close
-
1/Scenario
The target is immune to damage with the [Blight] [Cold] or [Shock] tags that comes from Props or [Gimmicks]. Treat this effect as a Combat Status.
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Class - Druid
Utility Summon: Shrieker[General]
1
Cleanup
None
Wide 1 (A)
4 Sq.
Hate 1
-
Target a square. If there are any [Hidden] characters in the targeted square, immediately remove their [Hidden] status. During each Cleanup Process, if there are any [Hidden] characters in the target square, you may apply the removal effect again. This effect lasts until the end of the scene.