You may only target willing characters with this skill. Exchange your [HP] with the target's [HP].
Class - Cleric
Argent Shine[Combat] [Magic Attack] [Holy]
3
Major
Opposed (Accuracy vs Resistance)
Single
4 Sq.
Hate 2
-
Deal [(SR)D + (Magic Power)] magical damage to the target, and the target takes [Staggered].
Class - Cleric
Aurora Heal[Combat]
3
Major
None
Wide 20 (P)
Close
Hate 4
(SR)/Scenario
The target recovers [3D + (Magic Power) + (Recovery)] HP.
Class - Cleric
Calm Guidance[General]
1
Constant
None
Self
Close
-
-
When you are not equipped with [Heavy Armor], you gain a +1D bonus to [Analyze Checks].
Class - Cleric
Devotion[Combat]
3
Before Damage
None
Single
Close
-
(SR+1)/Scene
During the [Damage Apply Step], you receive the expected HP damage that a target other than yourself would have received. The target receives no damage. You do not receive any Bad Statuses as a result of this substitution. You can only use this skill once in response to any given attack.
Class - Cleric
Double Shield Style[Combat] [Style]
3
Constant
None
Self
Close
-
-
This skill only produces an effect when you have two [Shields] equipped to your [Hand Slots]. You are immune to [Dazed].
(SR2): You are immune to [Staggered].
(SR3): One [Shield] you are equipped with gains the [Hafted] tag, and is treated as a melee weapon with [Range: Close]. The shield's (Attack Power) is equal to its (Physical Defense). You can change which [Shield] this effect applies to with «Change Equipment».
Class - Cleric
Faithful Blade[Combat] [Melee Attack] [Blade]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 2
-
Deal [(SR+2)D + (Attack Power)] physical damage to the target.
(Fate 1): Increase the damage by +6.
(Fate 2): Increase the damage by +16.
Class - Cleric
Grace of Faith[Auto] [Combat]
1
Constant
None
Self
Close
-
-
You gain a +2 bonus to [Accuracy], and a +1 bonus to [Resistance].
Class - Cleric
Healing Forge[Combat] [Weapon Attack]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 2
-
Deal [2D + (Attack Power)] physical damage to the target. Secondary targets within a range of [Target: Area (P) / Range: Close] centered on yourself regain [(Recovery) + (SRx3)] HP.
Class - Cleric
Healing Light[Combat]
5
Minor
None
Single
Close
-
-
The target recovers [(Recovery) + (SRx3)] HP.
Class - Cleric
Holy Light[Combat] [Magic Attack] [Holy]
3
Major
Opposed (Accuracy vs Resistance)
Single
4 Sq.
Hate 2
-
Deal [(SRx2)D + (Magic Power)] magical damage to the target.
(Target: Undead, Blight): The damage becomes penetrating.
Class - Cleric
Holy Shield[Combat] [Special Attack] [Shield]
1
Major
Opposed (Accuracy vs Evasion)
Single
Close
Hate 1
-
Deal [(Your «Reactive Mastery» SR + 1)D + (One [Shield] you are equipped with's (Magical Defense))] penetrating damage to the target.
Class - Cleric
Invoke React[Combat]
1
Setup
None
Self
Close
-
1/Scenario
You gain a +[Magic Power] bonus to the amount of HP recovered when you use «Reactive Heal» or «Reactive Area Heal». This effect lasts until the end of the round.
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
(Hate 2): If you have reached your Limit for this skill, you may pay this cost to use it again.
Class - Cleric
Judgment Ray[Combat] [Magic Attack] [Holy]
3
Major
Opposed (Accuracy vs Resistance)
Two
4 Sq.
Hate 3
1/Scene
Deal [(SR+2)D + (Magic Power)] magical damage to the target.
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
(Fate 1): You may use this skill with [Target: Three].
Class - Cleric
Nightingale[General]
1
Constant
None
Wide 20 (P)
Close
-
-
When the target rolls on [Exhaustion Table: Energy or Money], they may roll twice and take either result.
(Bonus): You gain +8 [Max HP].
Class - Cleric
Penance[General]
1
Before Check
None
Self
Close
-
1/Scene
Use this skill just before you make an [Endurance Check]. You gain a +2D bonus to that check.
Class - Cleric
Reactive Area Heal[Combat]
5
After Damage
None
Area (P)
4 Sq.
Hate 1
(SR)/Scene
Target all characters who have just received HP Damage from an attack. The target recovers 2D HP. This skill may only be used once in response to a single attack.
(Fate 1): Increase the amount of HP recovered by +5.
Class - Cleric
Reactive Cure[Combat]
1
Action
None
Self
Close
Hate 1
-
Use this skill at the same time as «Reactive Heal» or «Reactive Area Heal». Remove any Bad Status the target of «Reactive Heal» or «Reactive Area Heal» just received from an attack.
Class - Cleric
Reactive Heal[Auto] [Combat]
5
After Damage
None
Single
4 Sq.
Hate 1
(SR+1)/Round
Target a character who has just received HP Damage from an attack. The target recovers 2D HP. This skill may only be used once in response to a single attack.
(Hate Top): You may reduce the [Hate] cost of this skill to 0.
Class - Cleric
Reactive Mastery[Combat]
5
Constant
None
Self
Close
-
-
You gain a +[(SD)D] bonus to the amount of HP recovered when using «Reactive Heal» or «Reactive Area Heal».
Class - Cleric
Returning Hammer[Combat] [Melee Attack] [Hafted]
5
Major
Opposed (Accuracy vs Evasion)
Single
2 Sq.
Hate 2
-
Deal [(SR+1)D + (Attack Power)] physical damage to the target.
Class - Cleric
Sacred Cure[Combat]
1
Major
None
Wide 4 (P)
Close
Hate 2
-
The target removes one Bad Status currently affecting them, or else reduces their [Hate] by -1.
(Fate 1): The target can remove two Bad Statuses.
Class - Cleric
Sacred Wall[Combat]
3
Before Damage
None
Single
4 Sq.
-
(SR)/Scenario
Reduce the amount of expected HP Damage the target would receive by -[Magic Power]. This skill may only be used once in response to a single attack.
Class - Cleric
Sanctuary[Combat]
5
Move
None
Area (P)
Close
-
-
The target gains a +[SRx2] bonus to [Physical Defense] and [Magical Defense]. This effect lasts until the beginning of your next Main Process, or until the target leaves the square you are in.
Class - Cleric
Shield Pact[Combat] [Shield]
1
Setup
None
Single
4 Sq.
Hate 1
-
The target gains [Cancel]. The rating of this [Cancel] is equal to [One [Shield] you are equipped with's (Physical Defense)]. This [Cancel] effect lasts until the end of the round.
Class - Cleric
Soothe Mind[Combat]
1
Move
None
Self
Close
-
-
Reduce your [Hate] by -1.
(Minor): You may make a [Safe Move] of 1 Sq. This additional effect cannot be activated if you have the [Rigor] condition.
Class - Cleric
Soul Revive[Combat]
2
Initiative
None
Self
Close
Hate 2
-
You must have «Resurrection» in order to acquire this skill. You may immediately use «Resurrection».
(SR2): When you use this skill, «Resurrection» may be used with [Range: 4 Sq.]
Class - Cleric
Symbol of the Sun[General] [Preparation]
1
Setup
None
Area (P)
Close
-
1/Scenario
The target is immune to damage with the [Fire] [Cold] or [Shock] tags that comes from Props or [Gimmicks]. Treat this effect as a Combat Status.
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Class - Cleric
White Robe Style[Combat] [Style]
3
Constant
None
Self
Close
-
-
This skill only produces an effect when you are not equipped with [Heavy Armor] or a [Shield]. You gain a +[SRx3] bonus to [Recovery], and a +[SRx3] bonus to the amount of HP recovered when using «Reactive Heal» or «Reactive Area Heal».