Deal [(SR+1)D + (Attack Power)] physical damage to the target.
(Success): You may make a [Safe Move] of 1 Sq.
Class - Assassin
Assassinate[Auto] [Combat]
5
Damage Roll
None
Self
Close
Hate 1
1/Scene
When using this skill, you may spend up to three [Fate Points] (0 is okay). You gain a +[(Spent [Fate Points] + SR) x 7] bonus to [Weapon Attack] damage rolls.
(CR11): The multiplier bonus becomes x12.
(CR21): The multiplier bonus becomes x20.
Class - Assassin
Black Widow Style[Combat] [Style]
3
Constant
None
Self
Close
-
-
This skill only produces an effect when you have only a single [One-Handed] weapon with the [Light] tag equipped to a [Hand Slot]. You gain a +[[DEX Mod] x 2] bonus to [Attack Power]. You gain a +[SRx5] bonus to damage rolls made while [Hidden].
Class - Assassin
Cold Stare[General]
1
Constant
None
Self
Close
-
-
You gain a +1D bonus to [Perception Checks].
Class - Assassin
Crypt Shade[General] [Movement]
3
Move
None
Self
Close
-
(SR)/Scene
You become [Hidden], and may make a [Safe Move] up to your [Speed] Sq. without losing [Hidden].
Class - Assassin
Deadly Dance[Combat] [Melee Attack]
3
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 2
-
Deal [(SR)D + (Attack Power)] physical damage to the target. If you dealt damage to the target the previous round, increase the damage by +15.
Class - Assassin
Deadly Poison[Combat]
5
Constant
None
Self
Close
-
-
Increase the rating of [Decay] you apply by +[SRx3].
Deal [(SR+6)D + (Attack Power)] physical damage to the target.
(Extra): After the end of the current Main Process, if the target's HP is equal to or less than your [Attack Power] or the target has [Mob], the target dies.
Class - Assassin
Fatal Ambush[Combat] [Weapon Attack]
3
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 3
-
Deal [(SR+1)D + (Attack Power)] physical damage to the target. You may only use this skill on a round you have declared [Standby].
(Self: Hidden): Roll this skill's check twice and take either result.
(Critical): The damage becomes penetrating.
Class - Assassin
Grim Reaper Style[Combat] [Style]
3
Constant
None
Self
Close
-
-
This skill only produced an effect when you have a [Two-Handed] weapon equipped. Treat the rating of [Pursuit] that your attacks trigger as being +[SRx5] higher. You gain a +[(SR+1)D] bonus to [Hit Checks] made while [Hidden].
Class - Assassin
Gust Step[Combat] [Movement]
1
Instant
None
Self
Close
-
1/Scene
You may make a [Safe Move] of 1 Sq.
(Hate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Class - Assassin
Hide in Shadow[General]
1
Refer
None
Self
Close
-
-
Use this skill when you become [Hidden]. You remove all [Pursuit] conditions affecting you, or instead reduce your [Hate] by -1.
Class - Assassin
Mobility Attack[Combat] [Movement]
5
Move
None
Self
Close
-
-
You may make a [Normal Move] up to your [Speed] Sq. During this Main Process, you gain a +[SRx3] bonus to [Weapon Attack] damage rolls.
(Minor): Increase the distance moved by +1 Sq.
Class - Assassin
Pain Needle[Combat] [Light]
3
Instant
Automatic
Single
Weapon
-
(SR)/Scene
The target takes [Decay] with a rating equal to [[INT Mod] x 2]. When you use this skill while [Hidden], you do not lose [Hidden].
Class - Assassin
Rapid Shot[Combat] [Ranged Attack]
5
Major
Opposed (Accuracy vs Evasion)
Two
Weapon
Hate 3
-
Deal [(SR)D + (Attack Power)] physical damage to the target.
(Hate 1): Increase the damage by +8.
Class - Assassin
Safe Stock[General]
1
Refer
None
Single
20 Sq.
-
1/Scene
Use this skill just after the target rolls on [Exhaustion Table: Item or Money]. Reduce the result of that roll by -3.
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Class - Assassin
Shadow Bind[Combat]
1
Minor
Automatic
Single
4 Sq.
Hate 1
-
The target takes [Dazed]. When you use this skill while [Hidden], you do not lose [Hidden].
(Hate 1): This skill can be used with [Timing: Initiative].
Class - Assassin
Silent Sniper[Combat]
3
Move
None
Self
Close
-
-
During this Main Process, you gain a +[SRx5] bonus to [Ranged Attack] damage rolls.
Class - Assassin
Sore Spot[Combat]
1
Minor
None
Self
Close
-
-
During this Main Process, you gain a +2D bonus to [Melee Attack] damage rolls.
Class - Assassin
Spark Shot[Combat] [Ranged Attack] [Shock]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 2
-
Deal [(SR+1)D + (Attack Power)] physical damage to the target.
(Extra): Secondary targets within a range of [Target: Area (P) / Range: Close] centered on the initial target take [DEX Mod] direct damage. This damage triggers [Weakness] on the secondary target, as if they had failed their [Dodge Check].
Class - Assassin
Sudden Impact[Combat] [Melee Attack]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 3
-
Deal [(SR+2)D + (Attack Power)] physical damage to the target.
(Self: Hidden): The target takes [Confusion].
Class - Assassin
Sweeper[Auto] [Combat]
1
Cleanup
Automatic
Single
Weapon
Hate 1
-
If the target's HP is equal to or less than your [[POW Mod] x 3], it becomes [Incapacitated] or [Dead] (your choice). If the target could not be made [Incapacitated] or [Dead] through this skill, then the [Hate] cost of this skill is 0.
(Target: Mob): Regardless of HP, the target becomes [Incapacitated] or [Dead] (your choice).
Class - Assassin
Venom Strike[Combat] [Weapon Attack] [Blight]
5
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 2
-
Deal [(SR)D + (Attack Power)] physical damage to the target, and the target takes [Decay: 6].