You can move an item from a [Inventory Slot] to an [Equipment Slot], or vice versa. You may also drop or pick up an item in your square or change a piece of equipment. There is no limit to the number of equipment changes you may perform with a single action. You can use this basic skill any number of times during a Briefing.
Basic
Coup de Grace[Basic]
N/A
Instant
None
Self
Close
-
-
Use this skill after you've made an attack that dealt at least 1 damage to an [Incapacitated] target during this Main Process. That target becomes [Dead].
Basic
Dash[Basic] [Movement]
N/A
Move
None
Self
Close
-
-
You may make a [Normal Move] up to your [Speed] + 2 Sq. Immediately after, you lose a Minor Action. If you have no Minor Action to lose, you cannot use this skill.
Basic
Detect Unusual[Basic]
N/A
Setup
Basic (Perception vs Detection Difficulty)
Wide 20 (A)
Close
-
-
This skill targets everything in range that has a [Detection Difficulty]. The target removes any [Concealed] or [Hidden] effects. You do not have to remove these effects from your allies.
Basic
Enemy Identification[Basic]
N/A
Setup
Basic (Knowledge vs Identification Difficulty)
Single
20 Sq.
-
-
This skill can only target a character with an [Identification Difficulty]. The target becomes [Identified].
Basic
Enemy Scouting[Basic] [Scout]
N/A
Briefing
Basic (Athletics)
Refer
Refer
-
-
Use this skill when you attempt to acquire information about enemies in the next scene.
(Result: 10) You learn the number of enemies appearing.
(Result: 20) You learn the name of the lowest ranked enemy (if there are several tied for the same rank, GM's choice), along with whether they have the [Boss] or [Mob] tags.
(Fumble): The enemy notices your scouting.
Basic
Hide[Basic]
N/A
Major
None
Self
Close
-
-
You become [Hidden]. However, you cannot use this skill if you are Hate Top, if another character could [Hinder] you, or if you have any Bad Statuses.
Basic
Item Appraisal[Basic]
N/A
Major
Basic (Analysis vs Analysis Difficulty)
Refer
Close
-
-
This skill targets a single Item with a [Analysis Difficulty]. The target becomes [Analyzed].
Basic
Prop Analyze[Basic]
N/A
Major
Basic (Analysis vs Analysis Difficulty)
Refer
1 Sq.
-
-
This skill targets a single Prop with a [Analysis Difficulty]. The target becomes [Analyzed].
Basic
Prop Disable[Basic]
N/A
Major
Basic (Disable vs Disable Difficulty)
Refer
1 Sq.
-
-
This skill targets a single Prop that has been [Analyzed] and has a [Disable Difficulty]. The target's effects end.
Basic
Protect[Basic]
N/A
Before Damage
None
Single
Close
-
-
Use when an ally other than you would take damage. You take the damage instead of the target, and the target is unaffected by the attack. You must be in the [Pre-Action] state to use this ability, and become [Post-Action] after using it. This skill may only be used once in response to any given attack. Enemies cannot use this skill.
Basic
Run[Basic] [Movement]
N/A
Move
None
Self
Close
-
-
You may make a [Normal Move] up to your [Speed] Sq.
Basic
Shift[Basic] [Movement]
N/A
Move
None
Self
Close
-
-
You may make a [Safe Move] of 1 Sq. Immediately after, you lose a Minor Action. If you have no Minor Action to lose, you cannot use this skill.
Basic
Trade[Basic] [Preparation]
N/A
Minor
None
Single
Close
-
-
You can move an item from your [Inventory Slot] into a willing target's [Inventory Slot]. If the target has no empty [Inventory Slots], the item is dropped in the same square as the target. You can use this basic skill any number of times during a Briefing.