While in this stance, you gain a +[SRx4] bonus to damage rolls. You take a -2 penalty to [Dodge Checks].
Archetype - Warrior
Aura Saber[Combat] [Special Attack]
5
Major
Opposed (Accuracy vs. Evasion)
Single
Close
Hate 1
-
Deal [(SR)D + (STR Mod)] penetrating damage to the target. The effects of «Weapon Mastery» may apply to this damage roll.
(Hate Top): This skill gains a +1 bonus to its [Hit Check].
Archetype - Warrior
Bloody Tolerance[General]
1
Constant
None
Self
Close
-
-
You gain a +1D bonus to [Endurance Checks].
Archetype - Warrior
Cool Defense[Combat]
1
Before Damage
None
Self
Close
Hate 1
1/Scene
Use this skill when you are hit with an attack. You ignore any Hate Damage, or damage from [Pursuit] or [Weakness] that attack would have dealt.
Archetype - Warrior
Covering[Combat]
5
Before Damage
None
Single
Close
-
(SR)/Round
During the [Damage Apply Step], you receive the expected HP damage that a target other than yourself would have received. The target receives no damage. You can only use this skill once in response to any given attack.
Archetype - Warrior
Detection Attack[Combat] [Weapon Attack]
1
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 1
-
Deal [1D + (Attack Power)] physical damage to the target.
(Success): The target becomes [Identified].
(Hate 1): This skill gains a +2 bonus to its [Hit Check].
Archetype - Warrior
Faultless Hit[Combat]
1
Minor
None
Self
Close
-
-
During this Main Process, you gain a +1D bonus to [Hit Checks].
Archetype - Warrior
Forcible Recovery[General]
1
Refer
None
Single
20 Sq.
-
2/Scenario
Use this skill just after the target rolls on the [Exhaustion Table: Stamina, Items]. The result of the roll becomes 0.
(Bonus): You gain +1 [Starting Fate Point].
Archetype - Warrior
Fortress Stance[Combat] [Stance] [Preparation]
1
Minor
None
Self
Close
-
-
While in this stance, [Pursuit] and [Weakness] effects on you never trigger, and you cannot be subjected to forced movement. You take a -2 penalty to [Hit Checks].
Archetype - Warrior
Hate Exchange[Combat]
1
Initiative
None
Single
20 Sq.
-
1/Scenario
Target an ally with higher [Hate] than yourself. You trade [Hate] values with the target.
Archetype - Warrior
Indomitable[Combat]
1
Refer
None
Self
Close
-
1/Scenario
Use this skill just after you become [Incapacitated]. Immediately remove the [Incapacitated] condition, and recover [(Recovery) + (Base STR x2)] HP.
Archetype - Warrior
Long Range Cover[Combat]
5
Before Damage
None
Single
2 Sq.
-
(SR)/Scene
During the [Damage Apply Step], you receive the expected HP damage that a target other than yourself would have received. The target receives no damage. You can only use this skill once in response to any given attack.
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Archetype - Warrior
Mighty Bow Style[Combat] [Style]
1
Constant
None
Self
Close
-
-
This skill only produces an effect when you have a [Bow] equipped. The range of your equipped [Bow] increases by +1 Sq. You become able to make [Ranged Attacks] in close range.
Archetype - Warrior
Observation[General] [Scout]
1
Briefing
Basic (Perception vs. Identification Difficulty)
Refer
Refer
-
-
This skill targets the next scene. The difficulty of the check is equal to the lowest [Identification Difficulty] among all enemies appearing in the scene. You learn the name, appearance, rank, and tags of two enemies appearing in the scene (GM's choice). You take [Fatigue: (Base POW)].
(Fumble): The enemy notices your scouting.
Archetype - Warrior
Payload[General]
3
Constant
None
Self
Close
-
-
Increase your [Inventory Slots] by +[SRx4].
Archetype - Warrior
Relief Guard[Combat] [Movement]
1
Move
None
Self
Close
-
1/Scene
You may make a [Normal Move] up to your [Speed] Sq. After you end your movement, if there are any allies in the same square as you, they each may reduce their [Hate] by -2.
(Minor): Increase the distance moved by +1 Sq.
Archetype - Warrior
Smash[Combat]
5
Minor
None
Self
Close
-
-
During this Main Process, you gain a +[SRx3] bonus to [Weapon Attack] damage rolls.
Archetype - Warrior
Soldier Coerce[General]
1
Before Damage
None
Single
Close
-
-
Use this skill when you would make a [Negotiation Check] against a hostile character. Make a [Hit Check] instead of a [Negotiation Check].
Archetype - Warrior
Survivability[General] [Training]
1
Constant
Constant
Wide 20 (P)
Close
-
-
When the target rolls on [Exhaustion Table: Stamina, Items], reduce the result of the roll by -1.
(Bonus): You gain +10 [Max HP].
Archetype - Warrior
Tank Desant[General] [Movement]
3
Move
None
Single
Close
-
(SR)/Scene
This skill targets a willing character. You may make a [Normal Move] up to your [Speed] Sq. The target simultaneously makes a [Safe Move] to the same square you end your movement in.
(Minor): Increase the distance moved by +1 Sq.
(Target: Extra): The use of this skill doesn't count towards your Limit.
Archetype - Warrior
Taunting Blow[Combat] [Weapon Attack]
3
Major
Opposed (Accuracy vs. Evasion)
Single
Weapon
Hate 2
-
Deal [1D + (Attack Power)] physical damage to the target.
(Success): A secondary target within a range of [Target: Single / Range: (SRx2) Sq.] from you may reduce their [Hate] by -2.
Archetype - Warrior
Taunting Shout[Combat]
1
After Damage
None
Single
2 Sq.
Hate 1
1/Round
Target an ally other than yourself who was just damaged by an attack. The target may reduce their [Hate] by -1.
Archetype - Warrior
Trap Cover[General]
1
Before Damage
None
Single
2 Sq.
-
-
Use this skill when a target other than yourself receives damage from a Prop or [Gimmick]. During the [Damage Apply Step], you receive the expected HP damage that the target would have received. The target receives no damage. You can only use this skill once in response to any given attack.