Use this skill just before making a [Knowledge Check]. You gain a +2D bonus to the check.
Archetype - Mage
Astral Bind[Combat]
1
Move
Automatic
Single
4 Sq.
-
-
The target takes [Rigor]. During this Main Process, if the target does not receive at least 1 point of HP Damage, then the target removes this [Rigor] status at the end of the Main Process.
Archetype - Mage
Blink[General] [Movement]
3
Move
None
Self
Close
-
1/Scene
You may make a [Safe Move] up to [SRx2] Sq.
(Minor): Increase the distance moved by +1 Sq.
Archetype - Mage
Close Burst[Combat]
3
Minor
None
Self
Close
-
(SR)/Scene
During this Main Process, your attacks change to [Range: Close], and you gain a +3D bonus to damage rolls.
(Fate 1): You gain an additional +2D bonus to damage rolls.
Archetype - Mage
Concentration[Combat]
1
Move
None
Self
Close
-
-
During this Main Process, you gain a +2D bonus to [Hit Checks].
Archetype - Mage
Conserving Aura[General] [Training]
1
Constant
None
Wide 20 (P)
Close
-
-
When the target rolls on the [Exhaustion Table: Item, Money], reduce the result of that roll by -1.
(Bonus): You gain +10 [Max HP].
Archetype - Mage
Dispel Magic[General]
3
Setup
Refer
Single
2 Sq.
-
-
Choose one of the following effects: [Check: Opposed (Accuracy vs Resistance) / Effect: Remove [SR] number of Combat Statuses from the target (your choice).] or [Check: Basic (Accuracy vs. Disable Difficulty) / Effect: Remove one Prop with the [Magical] tag.]
(SR2): This skill changes to [Range: 4 Sq.]
(SR3): This skill may be used with [Timing: Instant].
Archetype - Mage
Elemental Shell[General] [Preparation]
3
Major
None
Single
2 Sq.
Hate 1
(SR)/Scenario
Select one from: [Flame] [Cold] [Shock] [Blight] [Holy] [Spirit]. The target gains [Cancel (Chosen Tag): 40]. This Cancel effect is removed after applying its effects once.
(Fate 1): You can use this skill with [Timing: Instant].
Archetype - Mage
Energy Weapon[Combat] [Preparation]
1
Major
None
Single
4 Sq.
-
1/Scenario
Select one from: [Flame] [Cold] [Shock]. The target's [Weapon Attack] damage changes to magical damage, and gains the chosen tag. Treat this effect as a Combat Status.
(Fate 1): You may use this skill with [Target: Area (P)].
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Archetype - Mage
Enhance Code[Combat]
5
Minor
None
Self
Close
-
-
During this Main Process, you gain a +[SRx3] bonus to [Magic Attack] damage rolls.
Archetype - Mage
Flip Gate[General] [Movement]
1
Move
None
Area (P)
Close
Hate 2
1/Scenario
The target of this skill must be willing. Choose any square up to 5 Sq. away. The target makes a [Teleport] to that square.
Archetype - Mage
Fly[General] [Preparation]
3
Major
None
Single
2 Sq.
Hate 1
(SR)/Scenario
The target gains [Flying]. Treat this effect as a Combat Status.
(CR11 & Fate 1): This skill can be used with [Target: Area (P)].
Archetype - Mage
Forestall Style[Combat] [Style]
3
Constant
None
Self
Close
-
-
This skill only produces an effect when you have nothing equipped to your [Hand Slots]. You gain a +4 bonus to [Initiative].
(SR2): You gain a +2 bonus to [Accuracy].
(SR3): You gain a +4 bonus to [Magic Power].
Archetype - Mage
Mage Hand[General]
3
Before Check
None
Self
Close
-
(SRx3)/Scenario
Use this skill when you make a [Disable Check]. You gain a +1D bonus to the check. While affected by this skill, you may use «Prop Disable» with [Range: 4 Sq.]
Archetype - Mage
Mage Howling[Combat]
1
Damage Roll
None
Self
Close
Hate 2
1/Scenario
Your [Magic Attack] damage rolls gain a +[(CRx2)+10] bonus.
Archetype - Mage
Magic Torch[General] [Preparation]
1
Setup
None
Wide 20 (A)
Close
-
3/Scenario
All [Dim Light] [Night] and [Darkness] effects within range end. This effect lasts until the end of the scene.
Archetype - Mage
Magical Pocket[General]
1
Refer
None
Single
20 Sq.
-
2/Scenario
Use this skill just after the target rolls on [Exhaustion Table: Item, Money]. The result of the roll becomes 0.
(Bonus): You gain +1 [Starting Fate Points].
Archetype - Mage
Mass Analyze[General]
1
Setup
None
Self
Close
-
1/Scene
You may use «Enemy Identification» with [Target: Wide 20 (P)].
Archetype - Mage
Prediction[Combat]
1
After Check
None
Self
Close
-
3/Scenario
Use this skill just after making a [Hit Check]. You may choose any number of dice rolled for that check and re-roll them.
Archetype - Mage
Scrying[General] [Preparation]
1
Major
None
Self
Close
-
1/Scenario
You may perform «Enemy Identification» against one enemy whose name you know.
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.
Archetype - Mage
Twilight Mantle[Combat]
5
Cleanup
None
Self
Close
-
(SR)/Scene
Reduce your [Hate] by -2.
Archetype - Mage
Ultimagica[Auto] [Combat]
1
Constant
None
Self
Close
-
-
You gain a +1D bonus to [Hit Checks].
Archetype - Mage
Void Spell[Combat]
1
Refer
Automatic
Single
4 Sq.
H(3) + F(1)
1/Scenario
Use this skill when the target uses a skill. The effects of the used skill are negated.