The target recovers [3D + (Magic Power) + (Recovery)] HP.
Archetype - Healer
Assist Attack[Combat] [Special Attack]
1
Major
Opposed (Accuracy vs Evasion)
Single
Weapon
Hate 1
-
The target takes [Pursuit] with a rating equal to your [Attack Power].
Archetype - Healer
Bug's Light[General] [Preparation]
1
Setup
None
Wide 20 (A)
Close
-
3/Scenario
All [Dim Light] [Night] and [Darkness] effects within range immediately end. This effect ends when the scene does.
Archetype - Healer
Crosier Style[Combat] [Style]
2
Constant
None
Self
Close
-
-
You become able to equip weapons with the [Staff] tag. You may only equip [Staff] weapons with an Item Rank equal to or lower than [CR-2 (minimum 1)].
(SR2): You may equip [Staff] weapons with an IR equal to your CR.
Archetype - Healer
Cure[Combat]
1
Major
None
Single
4 Sq.
Hate 1
-
The target removes all Bad Statuses currently affecting them.
(Fate 1): This skill can be used with [Timing: Instant].
Archetype - Healer
Dismissal[Combat] [Special Attack]
1
Major
Opposed (Accuracy + 1 vs Resistance)
Single
4 Sq.
Hate 1
-
This skill only produces an effect if it targets enemies with [Mob]. The target becomes [Incapacitated] or [Dead] (your choice).
Archetype - Healer
Divine Favor[General]
1
Refer
None
Single
20 Sq.
-
2/Scenario
Use this skill just after the target rolls on [Exhaustion Table: Stamina, Energy]. The result of the roll becomes 0.
(Bonus): You gain +1 [Starting Fate Points].
Archetype - Healer
Divine Might[Combat]
1
Minor
None
Self
Close
-
-
During this Main Process, you gain a +2D bonus to [Weapon Attack] damage rolls.
(CR11): The bonus changes to +4D.
(CR21): The bonus changes to +6D.
Archetype - Healer
Energy Protection[General] [Preparation]
3
Major
None
Area (P)
Close
Hate 1
1/Scenario
Choose one of the following tags: [Flame] [Cold] [Shock] [Blight] [Holy] [Spirit]. The target gains [Cancel (Chosen Tag)] with a rating equal to [SRx5].
Archetype - Healer
Favored Weapon Style[Combat] [Style]
2
Constant
None
Self
Close
-
-
This skill only produces an effect when you have a single [One-Handed] weapon equipped to a [Hand Slot]. Your [Attack Power] becomes [Weapon's (Attack Power) x2]. During the first round of a scene, reduce the [Hate] cost of your [Weapon Attacks] by -1 (minimum 0).
(SR2): Instead of during the first round of a scene, you always apply the [Hate] cost reduction.
Archetype - Healer
Heal[Auto] [Combat]
1
Major
None
Single
4 Sq.
Hate 1
-
The target recovers [3D + (Magic Power) + (Recovery)] HP.
(Fate 1): Increase the amount of HP recovered by +10.
Archetype - Healer
Healing Mastery[Combat] [Training]
5
Constant
None
Self
Close
-
-
You gain a +[SRx3] bonus to [Recovery].
Archetype - Healer
Holy Hit[Combat]
1
Minor
None
Self
Close
-
-
During this Main Process, you gain a +1D bonus to [Hit Checks].
Archetype - Healer
Keep the Team[General] [Training]
1
Constant
None
Wide 20 (P)
Close
-
-
When the target rolls on the [Exhaustion Table: Stamina or Energy], reduce the result of that roll by -1.
(Bonus): You gain +10 [Max HP].
Archetype - Healer
Pacification[Combat]
1
Major
None
Single
4 Sq.
-
-
The target may reduce their [Hate] by -3.
Archetype - Healer
Preacher[General]
1
Constant
None
Self
Close
-
-
You gain a +1D bonus to [Negotiation Checks].
Archetype - Healer
Resurrection[Combat]
1
Major
None
Single
Close
Hate 1
-
This skill may only target a character with [Incapacitated]. The target removes their [Incapacitated] condition, and recovers [(Magic Power) + (Recovery)] HP.
(Hate 1): The target may reduce their [Hate] by -2.
Archetype - Healer
Revelation[Combat] [Scout]
1
Briefing
Automatic
Refer
Refer
-
3/Scenario
This skill targets the next scene. You learn the name, rank, and tags of all Props appearing in the next scene with [Detection Difficulty: Automatic].
Archetype - Healer
Reverse Self[General]
1
Refer
None
Self
Close
-
1/Scenario
Use this skill just after you become [Incapacitated]. Immediately remove the [Incapacitated] condition, and recover [(Recovery x2) + 1] HP. After, you may reduce your [Hate] by -2.
Archetype - Healer
Saint Style[Combat] [Style]
2
Constant
None
Self
Close
-
-
This skill only produces an effect when you have nothing equipped to either of your [Hand Slots]. When you use a skill with a [Hate] cost of 3 or higher, reduce the [Hate] cost of that skill by -1 (minimum 0).
(SR2): You gain a +2 bonus to [Accuracy].
Archetype - Healer
Scripture[Combat]
3
Minor
None
Self
Close
-
-
During this Main Process, you gain a +[SRx6] bonus to [Recovery].
Archetype - Healer
Templar Style[Combat] [Style]
2
Constant
None
Self
Close
-
-
This skill only produces an effect when you are equipped with a [Two-Handed] weapon. You gain a +1 bonus to [Evasion] and [Resistance].
(SR2): You gain a +[STR Mod] bonus to [Physical Defense].
Archetype - Healer
Water Breathing[General] [Preparation]
1
Major
None
Area (P)
Close
Hate 1
1/Scenario
The target gains the [Aquatic] tag, and [Cancel (Aquatic): 10]. Treat this effect as a Combat Status.
(Fate 1): If you have reached your Limit for this skill, you may pay this cost to use it again.