名称 | Name | Rank | Tag List | Attack | Magic | Accuracy | Initiative | Range | Price | Description/Effect |
---|---|---|---|---|---|---|---|---|---|---|
Unarmed | N/A | - | Refer | Refer | 0 | 0 | Close | N/A | Attack Power is equal to your [STR Mod]. Magic Power is equal to your [INT Mod]. This is considered a [Melee Attack] capable weapon. | |
セイバー | Falchion | 1 | [One-Handed] [Blade] | 4 | — | — | — | Close | 70 | A lightly curved, one-handed sword. |
ロングソード | Long Sword | 2 | [One-Handed] [Blade] | 5 | — | — | — | Close | 75 | — |
シミター | Scimitar | 4 | [One-Handed] [Blade] | 7 | — | — | — | Close | 100 | — |
レイピア | Rapier | 6 | [One-Handed] [Blade] | 9 | — | — | — | Close | 160 | — |
セーベル | Saber | 8 | [One-Handed] [Blade] | 11 | — | — | — | Close | 230 | A sword with a curve and a sharp blade. |
ボロードソード | Broadsword | 10 | [One-Handed] [Blade] | 13 | — | — | — | Close | 330 | — |
Fine Dagger | 1 | [One-Handed] [Blade] [Light] | 2 | — | +1 | — | Close | 50 | — | |
Short Sword | 2 | [One-Handed] [Blade] [Light] | 3 | — | +1 | — | Close | 60 | — | |
Stiletto | 4 | [One-Handed] [Blade] [Light] | 5 | — | +1 | — | Close | 90 | — | |
Kris | 6 | [One-Handed] [Blade] [Light] | 7 | — | +1 | — | Close | 130 | — | |
Cutlass | 8 | [One-Handed] [Blade] [Light] | 9 | — | +1 | — | Close | 200 | — | |
Jambya | 10 | [One-Handed] [Blade] [Light] | 11 | — | +1 | — | Close | 280 | — | |
Short Spear | 1 | [One-Handed] [Spear] | 3 | — | — | +1 | Close | 60 | — | |
Light Javelin | 2 | [One-Handed] [Spear] | 4 | — | — | +1 | Close | 70 | — | |
Pilum | 4 | [One-Handed] [Spear] | 6 | — | — | +1 | Close | 100 | — | |
Light Lance | 6 | [One-Handed] [Spear] | 8 | — | — | +1 | Close | 150 | — | |
Oxtongue | 8 | [One-Handed] [Spear] | 10 | — | — | +1 | Close | 230 | — | |
Trident | 10 | [One-Handed] [Spear] | 12 | — | — | +1 | Close | 320 | — | |
ライトメイス | Light Mace | 1 | [One-Handed] [Hafted] | 4 | — | -1 | -1 | Close | 40 | — |
Hand Axe | 2 | [One-Handed] [Hafted] | 5 | — | -1 | -1 | Close | 50 | — | |
Sickle | 5 | [One-Handed] [Hafted] | 9 | — | -1 | -1 | Close | 90 | — | |
Morning Star | 9 | [One-Handed] [Hafted] | 13 | — | -1 | -1 | Close | 200 | — | |
オークのワンド | Oak Wand | 1 | [One-Handed] [Staff] | 1 | 2 | — | +2 | Close | 90 | — |
Elm Wand | 3 | [One-Handed] [Staff] | 3 | 5 | — | +2 | Close | 120 | — | |
Pine Wand | 4 | [One-Handed] [Staff] | 4 | 7 | — | +2 | Close | 140 | — | |
Bamboo Wand | 7 | [One-Handed] [Staff] | 7 | 12 | — | +2 | Close | 260 | — | |
Cedar Wand | 10 | [One-Handed] [Staff] | 9 | 17 | — | +2 | Close | 450 | — | |
打刀 | Uchigatana | 1 | [One-Handed] [Katana] | 3 | — | +1 | -1 | Close | 80 | — |
Nagawakazashi | 2 | [One-Handed] [Katana] | 4 | — | +1 | -1 | Close | 90 | — | |
Ninja-to | 4 | [One-Handed] [Katana] | 6 | — | +1 | -1 | Close | 120 | — | |
Kodachi | 6 | [One-Handed] [Katana] | 8 | — | +1 | -1 | Close | 180 | — | |
Chokutou | 8 | [One-Handed] [Katana] | 10 | — | +1 | -1 | Close | 270 | — | |
Guntou | 10 | [One-Handed] [Katana] | 12 | — | +1 | -1 | Close | 380 | — | |
Whip | 1 | [One-Handed] [Whip] | 3 | — | -1 | +2 | Close | 50 | — | |
Neck Hanger | 2 | [One-Handed] [Whip] | 4 | — | -1 | +2 | Close | 55 | — | |
Chain Whip | 5 | [One-Handed] [Whip] | 7 | — | -1 | +2 | Close | 100 | — | |
Snake Whip | 9 | [One-Handed] [Whip] | 11 | — | -1 | +2 | Close | 220 | — | |
Dart | 1 | [One-Handed] [Throwing] | 3 | — | -1 | +2 | 2 sq | 50 | — | |
Shuriken | 2 | [One-Handed] [Throwing] | 4 | — | -1 | +2 | 2 sq | 60 | A four-pointed throwing star. | |
Throwing Knife | 5 | [One-Handed] [Throwing] | 7 | — | -1 | +2 | 2 sq | 100 | — | |
Pinwheel | 9 | [One-Handed] [Throwing] | 11 | — | -1 | +2 | 2 sq | 230 | An eight-pointed throwing star. | |
Greatsword | 1 | [Two-Handed] [Blade] | 7 | — | — | — | Close | 100 | — | |
Zweihander | 2 | [Two-Handed] [Blade] | 9 | — | — | — | Close | 110 | — | |
Flamberge | 4 | [Two-Handed] [Blade] | 13 | — | — | — | Close | 150 | — | |
Claymore | 6 | [Two-Handed] [Blade] | 16 | — | — | — | Close | 230 | — | |
Estoc | 8 | [Two-Handed] [Blade] | 20 | — | — | — | Close | 340 | — | |
Outrage | 10 | [Two-Handed] [Blade] | 24 | — | — | — | Close | 480 | — | |
Longspear | 1 | [Two-Handed] [Spear] | 6 | — | — | +2 | Close | 80 | — | |
Pike | 2 | [Two-Handed] [Spear] | 8 | — | — | +2 | Close | 90 | — | |
Lance | 5 | [Two-Handed] [Spear] | 13 | — | — | +2 | Close | 160 | — | |
Partisan | 9 | [Two-Handed] [Spear] | 19 | — | — | +2 | Close | 350 | — | |
Battle Axe | 1 | [Two-Handed] [Hafted] | 9 | — | -2 | -2 | Close | 90 | — | |
Scythe | 2 | [Two-Handed] [Hafted] | 11 | — | -2 | -2 | Close | 100 | — | |
Fanged Mace | 5 | [Two-Handed] [Hafted] | 19 | — | -2 | -2 | Close | 170 | — | |
Heavy Mace | 9 | [Two-Handed] [Hafted] | 28 | — | -2 | -2 | Close | 380 | — | |
Oak Staff | 1 | [Two-Handed] [Staff] | 3 | 5 | — | -2 | Close | 100 | — | |
Elm Staff | 2 | [Two-Handed] [Staff] | 5 | 7 | — | -2 | Close | 110 | — | |
Bamboo Staff | 5 | [Two-Handed] [Staff] | 12 | 12 | — | -2 | Close | 180 | — | |
Cedar Staff | 9 | [Two-Handed] [Staff] | 20 | 19 | — | -2 | Close | 400 | — | |
Kaiser Knuckle | 1 | [Two-Handed] [Martial Arts] | 5 | — | +1 | +2 | Close | 90 | — | |
Punching Dagger | 2 | [Two-Handed] [Martial Arts] | 7 | — | +1 | +2 | Close | 100 | — | |
Soft Glove | 4 | [Two-Handed] [Martial Arts] | 10 | — | +1 | +2 | Close | 140 | — | |
Brass Knuckles | 6 | [Two-Handed] [Martial Arts] | 12 | — | +1 | +2 | Close | 210 | — | |
Tonfa | 8 | [Two-Handed] [Martial Arts] | 15 | — | +1 | +2 | Close | 310 | — | |
Hard Glove | 10 | [Two-Handed] [Martial Arts] | 18 | — | +1 | +2 | Close | 440 | — | |
Odachi | 1 | [Two-Handed] [Katana] | 6 | — | +1 | -1 | Close | 120 | — | |
Zanbato | 2 | [Two-Handed] [Katana] | 8 | — | +1 | -1 | Close | 130 | — | |
Nodachi | 5 | [Two-Handed] [Katana] | 14 | — | +1 | -1 | Close | 220 | — | |
Nagamaki | 9 | [Two-Handed] [Katana] | 20 | — | +1 | -1 | Close | 490 | — | |
Hand Crossbow | 1 | [Two-Handed] [Bow] | 8 | — | -1 | -4 | 3 sq | 120 | — | |
Bowgun | 2 | [Two-Handed] [Bow] | 11 | — | -1 | -4 | 3 sq | 130 | — | |
Light Crossbow | 5 | [Two-Handed] [Bow] | 18 | — | -1 | -4 | 3 sq | 230 | — | |
Repeater | 9 | [Two-Handed] [Bow] | 27 | — | -1 | -4 | 3 sq | 510 | — | |
Hunting Bow | 1 | [Two-Handed] [Bow] | 6 | — | — | — | 3 sq | 100 | — | |
Short Bow | 2 | [Two-Handed] [Bow] | 8 | — | — | — | 3 sq | 110 | — | |
Longbow | 4 | [Two-Handed] [Bow] | 12 | — | — | — | 3 sq | 150 | A bow carved out of hard wood. | |
Composite Bow | 6 | [Two-Handed] [Bow] | 14 | — | — | — | 3 sq | 230 | — | |
Yumi | 8 | [Two-Handed] [Bow] | 18 | — | — | — | 3 sq | 340 | — | |
Great Bow | 10 | [Two-Handed] [Bow] | 22 | — | — | — | 3 sq | 480 | — | |
Simple Instrument | 1 | [Two-Handed] [Instrument] | — | — | — | — | — | 60 | A comparatively low quality instrument. Suitable for beginners. | |
Fine Instrument | 6 | [Two-Handed] [Instrument] | — | — | — | — | — | 110 | An instrument made by an artisan. |
名称 | Name | Rank | Tag List | PDEF | MDEF | Price | Description/Effect |
---|---|---|---|---|---|---|---|
Buckler | 1 | [One-Handed] [Shield] | 3 | 2 | 50 | ||
Small Shield | 3 | [One-Handed] [Shield] | 4 | 3 | 70 | ||
Wooden Round | 5 | [One-Handed] [Shield] | 5 | 4 | 100 | ||
Iron Shield | 7 | [One-Handed] [Shield] | 6 | 5 | 150 | ||
Kite Shield | 9 | [One-Handed] [Shield] | 7 | 6 | 220 |
名称 | Name | Rank | Tag List | PDEF | MDEF | Initiative | Price | Description/Effect |
---|---|---|---|---|---|---|---|---|
Ring Mail | 1 | [Heavy Armor] | 7 | 2 | -2 | 130 | ||
Breastplate | 2 | [Heavy Armor] | 9 | 3 | -2 | 140 | ||
Splint Mail | 4 | [Heavy Armor] | 14 | 6 | -2 | 200 | ||
Plate Mail | 6 | [Heavy Armor] | 17 | 9 | -2 | 300 | ||
Lamellar Armor | 9 | [Heavy Armor] | 23 | 12 | -2 | 530 | ||
Leather Armor | 1 | [Medium Armor] | 5 | 3 | - | 120 | ||
Hide Armor | 2 | [Medium Armor] | 6 | 4 | - | 130 | ||
Studded Leather | 4 | [Medium Armor] | 10 | 7 | - | 180 | ||
Hard Leather | 6 | [Medium Armor] | 13 | 10 | - | 270 | ||
Chain Shirt | 9 | [Medium Armor] | 17 | 13 | - | 490 | ||
Padded Armor | 1 | [Light Armor] | 3 | 4 | - | 110 | ||
Martial Arts Dress | 2 | [Light Armor] | 4 | 6 | - | 120 | ||
Hunter's Clothes | 4 | [Light Armor] | 7 | 10 | - | 180 | ||
Traveler's Tunic | 6 | [Light Armor] | 9 | 13 | - | 270 | ||
Academia Robe | 9 | [Light Armor] | 12 | 18 | - | 480 | ||
Formal Clothes | 1 | [Light Armor] | - | - | - | 30+ | Not for everday use. You'll want to have a set ready for an important meeting with People of the Land, but you shouldn't wear these clothes all the time. | |
Fine Clothes | 2 | [Light Armor] | - | - | - | 20+ | When you take time off from questing, you might want to have a set of these ready for going on a date. |
名称 | Name | Rank | Tag List | PDEF | MDEF | Magic | Initiative | Price | Description/Effect |
---|---|---|---|---|---|---|---|---|---|
Feather Hat | 1 | [Accessory] [Helm] | 1 | - | - | - | 50 | ||
Willow Band | 3 | [Accessory] [Helm] | 2 | - | - | - | 60 | A headband of interwoven bark. | |
Hunter Hood | 6 | [Accessory] [Helm] | 3 | - | - | - | 120 | ||
Iron Helm | 1 | [Accessory] [Helm] | 2 | - | - | - | 60 | Only Guardian and Samurai can equip this. | |
Hachigane | 3 | [Accessory] [Helm] | 3 | - | - | - | 80 | Only Samurai and Monk can equip this. | |
Bascinet | 6 | [Accessory] [Helm] | 6 | - | - | - | 160 | Only Guardian and Monk can equip this. | |
Mantle | 1 | [Accessory] [Cloak] | 1 | 1 | - | - | 60 | ||
Cape | 6 | [Accessory] [Cloak] | 2 | 2 | - | - | 140 | ||
Leather Boots | 1 | [Accessory] [Boots] | - | - | - | +1 | 60 | ||
Greaves | 6 | [Accessory] [Boots] | - | - | - | +2 | 130 | ||
Bracer | 1 | [Accessory] [Gloves] | - | - | - | - | 60 | [Attack Power] +1 | |
Armguard | 6 | [Accessory] [Gloves] | - | - | - | - | 150 | [Attack Power] +2 | |
Sigil Guard | 1 | [Accessory] [Gloves] | - | - | - | - | 60 | [Magic Power] +1 | |
Mana Bracer | 6 | [Accessory] [Gloves] | - | - | - | - | 150 | [Magic Power] +2 | |
Blue Flower Charm | 1 | [Accessory] | - | 2 | - | - | 60 | ||
Red Flower Charm | 6 | [Accessory] | - | 4 | - | - | 140 | ||
Ash Ring | 1 | [Accessory] [Magic Stone] | - | - | 4 | - | 70 | ||
Black Ring | 3 | [Accessory] [Magic Stone] | - | - | 7 | - | 90 | ||
Crystal Ring | 4 | [Accessory] [Magic Stone] | - | - | 9 | - | 110 | ||
White Ring | 7 | [Accessory] [Magic Stone] | - | - | 14 | - | 210 | ||
Golden Ring | 10 | [Accessory] [Magic Stone] | - | - | 19 | - | 360 | ||
Flame Piercing | 1 | [Accessory] | - | - | - | - | 50 | At the start of a scene, you gain [Resist (Flame): 10]. At the time of purchase, you can choose a different tag, either [Cold] [Shock] [Blight] [Holy] or [Spirit], and gain [Resist (Type): 10] instead. Record the item as '(Type) Piercing'. | |
Flame Brooch | 6 | [Accessory] | - | - | - | - | 110 | At the start of a scene, you gain [Resist (Flame): 15]. At the time of purchase, you can choose a different tag, either [Cold] [Shock] [Blight] [Holy] or [Spirit], and gain [Resist (Type): 15] instead. Record the item as '(Type) Brooch'. | |
Monster Guidebook I | 1 | [Accessory] | - | - | - | - | 40 | You gain a +2 bonus to [Enemy Identification] checks. | |
Cape of Agility | 1 | [Accessory] [Cloak] | - | - | - | - | 40 | +1 bonus to Athletics | |
Boots of Endurance | 1 | [Accessory] [Boots] | - | - | - | - | 40 | +1 bonus to Endurance | |
Skillful Earring | 1 | [Accessory] | - | - | - | - | 40 | +1 bonus to Operate | |
Thief's Glove | 1 | [Accessory] [Gloves] | - | - | - | - | 40 | +1 bonus to Disable | |
Necklace of Empathy | 1 | [Accessory] | - | - | - | - | 40 | +1 bonus to Negotiate | |
Piercing of Acuity | 1 | [Accessory] | - | - | - | - | 40 | +1 bonus to Perception | |
Encyclopedia | 1 | [Accessory] | - | - | - | - | 40 | +1 bonus to Knowledge | |
Artisan's Glasses | 1 | [Accessory] | - | - | - | - | 40 | +1 bonus to Analysis | |
Memento | 1 | [Accessory] | - | - | - | - | 2+ | Something to hold on to. | |
Mask | 1 | [Accessory] | - | - | - | - | 5+ | No mechanical effects, but might hide your identity. |
名称 | Name | Rank | Tag List | Price | Description/Effect |
---|---|---|---|---|---|
Basket | 1 | [Bag] [One-Handed] | 50 | Increase your number of Inventory Slots by +3. | |
Lunch Box | 1 | [Bag] [Accessory] | 50 | Increase your number of Inventory Slots for [Food] items only by +3. | |
Backpack | 1 | [Bag] | 50 | Increase your number of Inventory Slots by +5. | |
Mini-Pouch | 1 | [Bag] [Accessory] | 50 | Increase your number of Inventory Slots by +2. | |
Potion Holder I | 3 | [Bag] [Accessory] | 60 | Increase your number of Inventory Slots for [Medicine] and [Toxin] items only by +4. | |
Waterproof Bag | 4 | [Bag] | 70 | Increase your number of Inventory Slots by +2. Items inside the bag cannot be the target of effects that would normally cause items to vanish. | |
Bag of Holding | 5 | [Bag] | 90 | Increase your number of Inventory Slots by +6. This is often referred to as Tohra's Magic Bag. | |
Pouch | 6 | [Bag] [Accessory] | 110 | Increase your number of Inventory Slots by +3. | |
Tote Bag | 7 | [Bag] [One-Handed] | 140 | Increase your number of Inventory Slots by +4. | |
Food Bag | 8 | [Bag] | 170 | Increase your number of Inventory Slots for [Food] items only by +12. |
名称 | Name | Rank | Tag List | Timing | Target | Range | Check | Price | Description/Effect |
---|---|---|---|---|---|---|---|---|---|
Favorite Sandwich | 1 | [Food] [Consumable] [Preparation] | Rest Time | Self | Close | None | 10 | The target's [Fatigue] rating decreases by -5. | |
Beef Stew | 1 | [Food] [Consumable] [Preparation] | Rest Time | Self | Close | None | 20 | The target's [Fatigue] rating decreases by -10. | |
Failed Cuisine | 1 | [Food] [Consumable] [Preparation] | Rest Time | Self | Close | None | 10 | The target's [Fatigue] rating decreases by -2. Any number of this item can be stored in a single Item Slot (make a note of how many). This food has no taste and is unappealing. | |
Club Sandwich Basket | 1 | [Food] [Consumable] [Preparation] [Rare] | Rest Time | Area (P) | Close | None | 30 | The target's [Fatigue] rating decreases by -6. | |
Crescent Burger | 2 | [Food] [Consumable] [Preparation] | Major | Self | Close | None | 30 | The target's [Fatigue] rating decreases by -8. | |
Chef's Choice Pizza | 3 | [Food] [Consumable] [Preparation] | Rest Time | Area (P) | Close | None | 60 | The target's [Fatigue] rating decreases by -10. | |
Berry Tart | 4 | [Food] [Consumable] [Preparation] | Rest Time | Self | Close | None | 40 | The target's [Fatigue] rating decreases by -20. | |
Onigiri | 5 | [Food] [Consumable] [Preparation] | Major | Self | Close | None | 50 | The target's [Fatigue] rating decreases by -15. | |
Tonsuton's Fried Meats Platter | 6 | [Food] [Consumable] [Preparation] [Rare] | Rest Time | Area (P) | Close | None | 120 | The target's [Fatigue] rating decreases by -20. | |
Three-Egg Fried Rice | 7 | [Food] [Consumable] [Preparation] | Rest Time | Self | Close | None | 70 | The target's [Fatigue] rating decreases by -30. | |
Topoto Master Croquette | 8 | [Food] [Consumable] [Preparation] | Major | Self | Close | None | 90 | The target's [Fatigue] rating decreases by -25. | |
Boiled Mystery Bird | 9 | [Food] [Consumable] [Preparation] [Rare] | Rest Time | Area (P) | Close | None | 210 | The target's [Fatigue] rating decreases by -35. | |
Standard Curry | 10 | [Food] [Consumable] [Preparation] | Rest Time | Self | Close | None | 130 | The target's [Fatigue] rating decreases by -40. |
名称 | Name | Rank | Tag List | Timing | Target | Range | Check | Price | Description/Effect |
---|---|---|---|---|---|---|---|---|---|
Antidote I | 1 | [Medicine] [Consumable] | Minor | Self | Close | None | 20 | The target removes a [Decay] condition with a rating of 20 or less. | |
Panacea I | 1 | [Medicine] [Consumable] | Minor | Self | Close | None | 35 | The target removes any two Bad Statuses currently affecting them. (CR11): This item has no effect. | |
Healing Potion I | 1 | [Medicine] [Consumable] [Rare] | Minor | Self | Close | None | 40 | The target recovers 25 HP. | |
Regen Potion I | 1 | [Medicine] [Consumable] [Rare] [Preparation] | Minor | Self | Close | None | 45 | The target gains [Regen: 5]. | |
Bottle of Mighty Strikes I | 3 | [Medicine] [Consumable] [Preparation] | Minor | Self | Close | None | 40 | The target's [Attack Power] gains a +2 bonus. Treat this as a Combat Status. (CR13): This item has no effect. | |
Bottle of Magic Potency I | 3 | [Medicine] [Consumable] [Preparation] | Minor | Self | Close | None | 40 | The target's [Magic Power] gains a +2 bonus. Treat this as a Combat Status. (CR13): This item has no effect. | |
Skill Potion I | 3 | [Medicine] [Consumable] [Rare] [Preparation] | Minor | Self | Close | None | 50 | When you acquire this potion, select one: Athletics, Endurance, Disable, Operate, Perception, Negotiation, Analysis, Knowledge, and record this item as Skill Potion I: (Chosen Skill). The target gains a +1 bonus to the chosen skill. Treat this effect as a Combat Status. (CR10): This item has no effect. | |
Dark Vision Potion I | 3 | [Medicine] [Consumable] [Preparation] | Minor | Self | Close | None | 40 | You gain the [Dark Vision] tag. Treat this effect as a Combat Status. (CR13): This item has no effect. | |
Water Breathing Potion I | 3 | [Medicine] [Consumable] [Preparation] | Minor | Self | Close | None | 40 | You gain the [Aquatic] tag. Treat this effect as a Combat Status. (CR13): This item has no effect. | |
Iron Body Salve I | 6 | [Medicine] [Consumable] [Preparation] | Minor | Self | Close | None | 90 | The target gains a +4 bonus to [Physical Defense]. | |
Enduring Magic Salve I | 6 | [Medicine] [Consumable] [Preparation] | Minor | Self | Close | None | 90 | The target gains a +4 bonus to [Magic Defense]. | |
Dodge Salve I | 7 | [Medicine] [Consumable] [Rare] [Preparation] | Minor | Self | Close | None | 190 | The target gains a +1 bonus to [Evasion]. (CR14): This item has no effect. | |
Warding Salve I | 7 | [Medicine] [Consumable] [Rare] [Preparation] | Minor | Self | Close | None | 190 | The target gains a +1 bonus to [Resistance]. (CR14): This item has no effect. | |
Unyielding Salve I | 10 | [Medicine] [Consumable] [Preparation] | Minor | Self | Close | None | 190 | The target gains [Cancel: 5]. | |
Skill Potion II | 10 | [Medicine] [Consumable] [Rare] [Preparation] | Minor | Self | Close | None | 190 | When you acquire this potion, select one: Athletics, Endurance, Disable, Operate, Perception, Negotiation, Analysis, Knowledge, and record this item as Skill Potion II: (Chosen Skill). The target gains a +1 bonus to the chosen skill. Treat this effect as a Combat Status. (CR17): This item has no effect. |
名称 | Name | Rank | Tag List | Timing | Target | Range | Check | Price | Description/Effect |
---|---|---|---|---|---|---|---|---|---|
Scroll of Sweeping I | 1 | [Scroll] [Consumable] | Major | Area (P) | 4 squares | Opposed (5+2D/Resistance) | 30 | This scroll only produces an effect against [Mob] enemies. The target is [Incapacitated] or [Dead] (your choice). As a cost, you take [Fatigue: Base STR] for using this scroll. | |
Glimpse Scroll I | 1 | [Scroll] [Consumable] [Scout] | Briefing | Refer | Refer | Basic (5+2D/Enemy Identification) | 30 | This scroll targets the next scene. Compare your check result against the [Identification Difficulty] of each enemy appearing in the next scene. For each success, you learn the name and appearance of that enemy. You take [Fatigue: Base STR]. (Fumble): The enemy notices your scouting. | |
Scroll of Scrying I | 1 | [Scroll] [Consumable] [Scout] | Briefing | Self | Close | None | 30 | You can target any enemy appearing in the next scene that you know the name of with [Enemy Identification]. You take [Fatigue: Base STR]. (CR11): This item has no effect. | |
Scroll of Clairvoyance I | 1 | [Scroll] [Consumable] [Scout] | Briefing | Refer | Refer | Automatic | 30 | This scroll targets the next scene. You learn the name, rank, and tags of every Prop with [Detection Difficulty: Automatic] in that scene. As a cost, you take [Fatigue: Base STR] for using this scroll. (CR11): This item has no effect. | |
Explorer's Scroll I | 2 | [Scroll] [Consumable] [Preparation] | Major | Area (P) | Close | None | 40 | Choose one: [Flame] [Cold] [Shock] [Blight] [Spirit]. The target takes no damage from Props with the chosen tag. Treat this effect as a Combat Status. You take [Fatigue: (Base STR x 2)]. (CR12): This item has no effect. | |
Scroll of Light I | 2 | [Scroll] [Consumable] [Preparation] | Major | Wide 20 (A) | Close | None | 40 | All [Dim Light] [Night] and [Darkness] effects within range are negated. This effect ends when the scene does. You take [Fatigue: Base STR]. | |
Scroll of Enchanting I | 3 | [Scroll] [Consumable] [Preparation] | Major | Single | Close | None | 45 | Choose one: [Flame] [Cold] [Shock] [Holy] [Blight] or [Spirit]. The target's [Weapon Attack] deal magical damage of the chosen tag type. Treat this effect as a Combat Status. You take [Fatigue: Base STR]. (CR13): This item has no effect. | |
Scroll of Acceleration I | 3 | [Scroll] [Consumable] [Preparation] | Major | Single | Close | None | 45 | The target gains a +4 bonus to [Initiative]. Treat this effect as a Combat Status. You take [Fatigue: Base STR]. (CR13): This item has no effect. | |
Scroll of Flight I | 4 | [Scroll] [Consumable] [Preparation] | Major | Single | Close | None | 50 | The target gains [Flying]. Treat this effect as a Combat Status. You take [Fatigue: (Base STR x 2)]. (CR14): This item has no effect. | |
Scroll of the Fish I | 4 | [Scroll] [Consumable] [Preparation] | Major | Area (P) | Close | None | 50 | The target gains the [Aquatic] tag. Treat this effect as a Combat Status. You take [Fatigue: Base STR]. (CR14): This item has no effect. | |
Scroll of Protection I | 5 | [Scroll] [Consumable] [Preparation] | Major | Single | Close | None | 70 | Choose one: [Flame] [Cold] [Shock] [Holy] [Blight] or [Spirit]. The target gains [Cancel (Chosen Tag): 10]. You take [Fatigue: Base STR]. (CR15): This item has no effect. | |
Scroll of Sight I | 5 | [Scroll] [Consumable] [Preparation] | Major | Self | Close | None | 70 | The target recognizes and may act against characters with the [Hidden] effect as if they did not have that effect (however, this effect does not remove the [Hidden] condition from the character). Treat this effect as a Combat Status. You take [Fatigue: Base STR]. (CR15): This item has no effect. | |
Scroll of the Pure Eye I | 5 | [Scroll] [Consumable] [Preparation] | Major | Self | Close | None | 70 | The target treats all Props with the [Magic] tag as if they had [Detection Difficulty: Automatic]. Treat this effect as a Combat Status. You take [Fatigue: (Base STR x 2)]. (CR15): This item has no effect. | |
Scroll of Stealth I | 6 | [Scroll] [Consumable] [Preparation] | Briefing | Single | Close | None | 100 | When the target appears in the next scene, they will have the [Hidden] status. You take [Fatigue: (Base STR) x 2]. (CR16): This item has no effect. | |
Scroll of Sweeping II | 7 | [Scroll] [Consumable] | Major | Area (P) | 4 squares | Opposed (8+2D/Resistance) | 100 | This scroll only produces an effect against [Mob] enemies. The target is [Incapacitated] or [Dead] (your choice). As a cost, you take [Fatigue: Base STR] for using this scroll. | |
Mass Protect Scroll I | 7 | [Scroll] [Consumable] [Preparation] | Major | Area (P) | Close | None | 100 | Choose one: [Flame] [Cold] [Shock] [Holy] [Blight] or [Spirit]. The target gains [Cancel (Chosen Tag): 5]. You take [Fatigue: (Base STR x2)]. (CR16): This item has no effect. | |
Mass Stealth Scroll I | 8 | [Scroll] [Consumable] [Preparation] | Briefing | Area (P) | Close | None | 150 | When the target appears in the next scene, they will have the [Hidden] status. You take [Fatigue: (Base STR) x 2]. (CR18): This item has no effect. | |
Glimpse Scroll II | 8 | [Scroll] [Consumable] [Scout] | Briefing | Refer | Refer | Basic (8+2D/Enemy Identification) | 130 | This scroll targets the next scene. Compare your check result against the [Identification Difficulty] of each enemy appearing in the next scene. For each success, you learn the name and appearance of that enemy. You take [Fatigue: Base STR]. (Fumble): The enemy notices your scouting. | |
Mass Enchant Scroll I | 9 | [Scroll] [Consumable] [Preparation] | Major | Area (P) | Close | None | 150 | Choose one: [Flame] [Cold] [Shock] [Holy] [Blight] or [Spirit]. The target's [Weapon Attack] deal magical damage of the chosen tag type. Treat this effect as a Combat Status. You take [Fatigue: Base STR]. (CR18): This item has no effect. | |
Scroll of Mass Flight I | 10 | [Scroll] [Consumable] [Preparation] | Major | Area (P) | Close | None | 210 | The target gains [Flying]. Treat this effect as a Combat Status. You take [Fatigue: (Base STR x 2)]. (CR18): This item has no effect. |
名称 | Name | Rank | Tag List | Timing | Target | Range | Check | Price | Description/Effect |
---|---|---|---|---|---|---|---|---|---|
Life-Calling Jewel I | 1 | [Gem] [Consumable] | Major | Single | Close | None | 20 | Increase your Hate by +1. This jewel only produces an effect when the target is of the Healer Archetype. The target removes the [Incapacitated] condition, and recovers [Target's CR] HP. (Fate 1): This item's Hate cost is reduced to 0. (CR11): This item has no effect. | |
Jewel of Rebirth I | 1 | [Gem] [Consumable] | Major | Single | Close | None | 40 | Increase your Hate by +2. The target removes the [Incapacitated] condition, and recovers [Target's CR] HP. (Fate 1): This item's Hate cost is reduced to 0. (CR11): This item has no effect. | |
Barrier Jewel I | 1 | [Gem] [Consumable] [Rare] | Setup | Self | Close | None | 40 | Increase your Hate by +1. The target gains [Barrier: 15]. | |
Jewel of the Firefly | 1 | [Gem] [Consumable] | Setup | Wide 20 (A) | Close | None | 40 | Increase your Hate by +1. All [Dim Light] [Night] and [Darkness] effects within range are negated. This effect ends when the scene does. (Fate 1): This item's Hate cost is reduced to 0. | |
Fish Scales Gemstone I | 2 | [Gem] [Consumable] | Setup | Self | Close | None | 45 | Increase your Hate by +1. The target gains the [Aquatic] tag. Treat this effect as a Combat Status. (Fate 1): You can use this item with [Target: Wide 2 (P)]. (CR12): This item has no effect. | |
Mystic Wing Gemstone I | 3 | [Gem] [Consumable] | Setup | Self | Close | None | 50 | Increase your Hate by +1. The target gains [Flight]. Treat this effect as a Combat Status. (CR13): This item has no effect. | |
Jewel of Seeing I | 5 | [Gem] [Consumable] | Setup | Wide 20 (A) | Close | None | 80 | Increase your Hate by +1. This jewel targets all Props within range that have the [Nature] tag as well as a [Detection Difficulty]. The target's [Concealed] status is removed. (Fate 1): All targeted Props also take a -2 penalty to their [Analysis Difficulty] and [Disable Difficulty]. (CR15): This item has no effect. | |
Jewel of the Swift Horse I | 8 | [Gem] [Consumable] [Rare] | Setup | Self | Close | None | 140 | Increase your Hate by +1. The target gains a +1 bonus to [Speed]. Treat this effect as a Combat Status that lasts until the end of the round. (Fate 1): This effect lasts until the end of the scene instead. (CR18): This item has no effect. |
名称 | Name | Rank | Tag List | Timing | Target | Range | Check | Price | Description/Effect |
---|---|---|---|---|---|---|---|---|---|
Magnifying Glass | 1 | - | - | - | - | None | 5 | A small object used for observation and setting black paper on fire. | |
Adventurer's Set | 1 | - | - | - | - | None | 5 | Contains: chalk, flint, writing implement, spade, hammer & chisel, ten meters of rope. | |
Telescope | 1 | - | - | - | - | None | 10 | For viewing objects from a distance. Misusing it is prohibited! | |
Sleeping Bag | 1 | - | Rest Time | Self | Close | None | 20 | Camping essential. It promises a good night's sleep. | |
Cursed Stone | 1 | [Rare] | - | - | - | - | 5 | While this item is in your inventory, you take a -1 penalty to [Hit Checks]. | |
Cursed Iron | 1 | [Rare] | - | - | - | - | 5 | While this item is in your inventory, you take a -1 penalty to [Dodge Checks]. | |
Tent (Camping) | 1 | - | Rest Time | Six | Close | None | 150 | Camping essential. That said, adventurers endure the night winds as well. | |
Perfume | 1 | - | - | - | - | None | 20+ | Not for everyday use. If your comrades are sharp-nosed, it can be used as a landmark or signal. | |
Tent (Pavilion) | 1 | - | Rest Time | Area (P) | Close | None | 800 | Useful for raids, guild training camps, and small festivals. |
名称 | Name | Rank | Tag List | Timing | Target | Range | Check | Price | Description/Effect |
---|---|---|---|---|---|---|---|---|---|
Lodging | 1 | [Service] | Rest Time | Self | Close | None | 0+ | A well furnished place to stay for the night that erases the target's Fatigue. Examples include: one's own house or room @ 0G, a standard inn @ 20G, or a luxury hotel @100G. | |
Camp | 1 | [Service] | Rest Time | Refer | Close | None | 0 | To use this Service, a Tent and Sleeping Bag are necessary. The target must be able to use both a Tent and Sleeping Bag simultaneously. If this can be done, the target erases their Fatigue. | |
Merchant | 1 | [Service] | Rest Time | Self | Close | None | Refer | You can buy standard items at the normal price. The GM may set limits on which items can be bought, how many of them can be bought, or the total amount that can be spent. | |
Magic Shop | 1 | [Service] | Rest Time | Self | Close | None | Refer | You can buy magic items at the normal price. The GM may set limits on which items can be bought, how many of them can be bought, or the total amount that can be spent. | |
Blacksmith | 1 | [Service] | Rest Time | Refer | Close | None | Refer | This service targets an item with the [Damaged] tag. The tag is removed from that item. This costs half of the item's purchase price. | |
Meal | 1 | [Service] | Rest Time | Self | Close | None | 15 | The strength of the target's Fatigue is reduced by -30. | |
Fancy Meal | 1 | [Service] | Rest Time | Self | Close | None | 150 | The strength of the target's Fatigue is reduced by -100. | |
Rumormonger | 1 | [Service] | Rest Time | Self | Close | Refer | (CRx10) | You gain a +2 bonus to Information Gathering checks. | |
Library | 1 | [Service] | Rest Time | Self | Close | None | (CRx10) | You gain a +2 bonus to Analyze or Knowledge checks. Treat this effect as a Combat Status until you leave the library. | |
Bank | 1 | [Service] | Rest Time | Self | Close | None | 10 | The target can put any amount of gold into the bank. Until they visit the bank again or the Scenario ends, the gold is left with the bank and cannot be used. Gold can be withdrawn from the bank with the same Timing. | |
Storehouse | 1 | [Service] | Rest Time | Self | Close | None | 10 | The target can put a single item into the storehouse. Until they visit the storehouse again or the Scenario ends, the item is left with the storehouse and cannot be used. An item can be withdrawn from the storehouse with the same Timing. | |
Stagecoach Depot | 1 | [Service] | Rest Time | Self | Close | None | 10 | Transports you to another town. The price is per day of travel. | |
Pony Express | 1 | [Service] | Rest Time | Refer | Refer | None | 20 | Sends a message to another town. The price is per day of travel. Used by People of the Land to send messages. | |
Harbor | 1 | [Service] | Rest Time | Self | Close | None | 15 | Transports you to another town. The price is per day of travel. | |
Magic Mirror | 1 | [Service] | Rest Time | Refer | Refer | None | 50 | Sends a message to another town. The price is per message. Magical devices used by People of the Land to communicate. | |
Hot Springs | 1 | [Service] | Rest Time | Self | Close | None | 50 | You gain +1 Fate Point. You may only gain the benefit of this Service once per Scenario. (CR11): The cost becomes 250G. (CR21): The cost becomes 1000G. |