Services
Items - Services
- Rank
- 1
- Timing
- Rest Time
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 0+
A well furnished place to stay for the night that erases the target's Fatigue. Examples include: one's own house or room @ 0G, a standard inn @ 20G, or a luxury hotel @100G.
Items - Services
- Rank
- 1
- Timing
- Rest Time
- Target
- Refer
- Range
- Close
- Check
- None
- Price
- 0
To use this Service, a Tent and Sleeping Bag are necessary. The target must be able to use both a Tent and Sleeping Bag simultaneously. If this can be done, the target erases their Fatigue.
Items - Services
- Rank
- 1
- Timing
- Rest Time
- Target
- Self
- Range
- Close
- Check
- None
- Price
- Refer
You can buy standard items at the normal price. The GM may set limits on which items can be bought, how many of them can be bought, or the total amount that can be spent.
Items - Services
- Rank
- 1
- Timing
- Rest Time
- Target
- Self
- Range
- Close
- Check
- None
- Price
- Refer
You can buy magic items at the normal price. The GM may set limits on which items can be bought, how many of them can be bought, or the total amount that can be spent.
Items - Services
- Rank
- 1
- Timing
- Rest Time
- Target
- Refer
- Range
- Close
- Check
- None
- Price
- Refer
This service targets an item with the [Damaged] tag. The tag is removed from that item. This costs half of the item's purchase price.
Items - Services
- Rank
- 1
- Timing
- Rest Time
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 15
The strength of the target's Fatigue is reduced by -30.
Items - Services
- Rank
- 1
- Timing
- Rest Time
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 150
The strength of the target's Fatigue is reduced by -100.
Items - Services
- Rank
- 1
- Timing
- Rest Time
- Target
- Self
- Range
- Close
- Check
- Refer
- Price
- (CRx10)
You gain a +2 bonus to Information Gathering checks.
Items - Services
- Rank
- 1
- Timing
- Rest Time
- Target
- Self
- Range
- Close
- Check
- None
- Price
- (CRx10)
You gain a +2 bonus to Analyze or Knowledge checks. Treat this effect as a Combat Status until you leave the library.
Items - Services
- Rank
- 1
- Timing
- Rest Time
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 10
The target can put any amount of gold into the bank. Until they visit the bank again or the Scenario ends, the gold is left with the bank and cannot be used. Gold can be withdrawn from the bank with the same Timing.
Items - Services
- Rank
- 1
- Timing
- Rest Time
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 10
The target can put a single item into the storehouse. Until they visit the storehouse again or the Scenario ends, the item is left with the storehouse and cannot be used. An item can be withdrawn from the storehouse with the same Timing.
Items - Services
Stagecoach Depot
[Service]
- Rank
- 1
- Timing
- Rest Time
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 10
Transports you to another town. The price is per day of travel.
Items - Services
- Rank
- 1
- Timing
- Rest Time
- Target
- Refer
- Range
- Refer
- Check
- None
- Price
- 20
Sends a message to another town. The price is per day of travel. Used by People of the Land to send messages.
Items - Services
- Rank
- 1
- Timing
- Rest Time
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 15
Transports you to another town. The price is per day of travel.
Items - Services
- Rank
- 1
- Timing
- Rest Time
- Target
- Refer
- Range
- Refer
- Check
- None
- Price
- 50
Sends a message to another town. The price is per message. Magical devices used by People of the Land to communicate.
Items - Services
- Rank
- 1
- Timing
- Rest Time
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 50
You gain +1 Fate Point. You may only gain the benefit of this Service once per Scenario. (CR11): The cost becomes 250G. (CR21): The cost becomes 1000G.