Scrolls
Items - Scrolls
Scroll of Sweeping I
[Scroll] [Consumable]
- Rank
- 1
- Timing
- Major
- Target
- Area (P)
- Range
- 4 squares
- Check
- Opposed (5+2D/Resistance)
- Price
- 30
This scroll only produces an effect against [Mob] enemies. The target is [Incapacitated] or [Dead] (your choice). As a cost, you take [Fatigue: Base STR] for using this scroll.
Items - Scrolls
Glimpse Scroll I
[Scroll] [Consumable] [Scout]
- Rank
- 1
- Timing
- Briefing
- Target
- Refer
- Range
- Refer
- Check
- Basic (5+2D/Enemy Identification)
- Price
- 30
This scroll targets the next scene. Compare your check result against the [Identification Difficulty] of each enemy appearing in the next scene. For each success, you learn the name and appearance of that enemy. You take [Fatigue: Base STR]. (Fumble): The enemy notices your scouting.
Items - Scrolls
Scroll of Scrying I
[Scroll] [Consumable] [Scout]
- Rank
- 1
- Timing
- Briefing
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 30
You can target any enemy appearing in the next scene that you know the name of with [Enemy Identification]. You take [Fatigue: Base STR]. (CR11): This item has no effect.
Items - Scrolls
Scroll of Clairvoyance I
[Scroll] [Consumable] [Scout]
- Rank
- 1
- Timing
- Briefing
- Target
- Refer
- Range
- Refer
- Check
- Automatic
- Price
- 30
This scroll targets the next scene. You learn the name, rank, and tags of every Prop with [Detection Difficulty: Automatic] in that scene. As a cost, you take [Fatigue: Base STR] for using this scroll. (CR11): This item has no effect.
Items - Scrolls
Explorer's Scroll I
[Scroll] [Consumable] [Preparation]
- Rank
- 2
- Timing
- Major
- Target
- Area (P)
- Range
- Close
- Check
- None
- Price
- 40
Choose one: [Flame] [Cold] [Shock] [Blight] [Spirit]. The target takes no damage from Props with the chosen tag. Treat this effect as a Combat Status. You take [Fatigue: (Base STR x 2)]. (CR12): This item has no effect.
Items - Scrolls
Scroll of Light I
[Scroll] [Consumable] [Preparation]
- Rank
- 2
- Timing
- Major
- Target
- Wide 20 (A)
- Range
- Close
- Check
- None
- Price
- 40
All [Dim Light] [Night] and [Darkness] effects within range are negated. This effect ends when the scene does. You take [Fatigue: Base STR].
Items - Scrolls
Scroll of Enchanting I
[Scroll] [Consumable] [Preparation]
- Rank
- 3
- Timing
- Major
- Target
- Single
- Range
- Close
- Check
- None
- Price
- 45
Choose one: [Flame] [Cold] [Shock] [Holy] [Blight] or [Spirit]. The target's [Weapon Attack] deal magical damage of the chosen tag type. Treat this effect as a Combat Status. You take [Fatigue: Base STR]. (CR13): This item has no effect.
Items - Scrolls
Scroll of Acceleration I
[Scroll] [Consumable] [Preparation]
- Rank
- 3
- Timing
- Major
- Target
- Single
- Range
- Close
- Check
- None
- Price
- 45
The target gains a +4 bonus to [Initiative]. Treat this effect as a Combat Status. You take [Fatigue: Base STR]. (CR13): This item has no effect.
Items - Scrolls
Scroll of Flight I
[Scroll] [Consumable] [Preparation]
- Rank
- 4
- Timing
- Major
- Target
- Single
- Range
- Close
- Check
- None
- Price
- 50
The target gains [Flying]. Treat this effect as a Combat Status. You take [Fatigue: (Base STR x 2)]. (CR14): This item has no effect.
Items - Scrolls
Scroll of the Fish I
[Scroll] [Consumable] [Preparation]
- Rank
- 4
- Timing
- Major
- Target
- Area (P)
- Range
- Close
- Check
- None
- Price
- 50
The target gains the [Aquatic] tag. Treat this effect as a Combat Status. You take [Fatigue: Base STR]. (CR14): This item has no effect.
Items - Scrolls
Scroll of Protection I
[Scroll] [Consumable] [Preparation]
- Rank
- 5
- Timing
- Major
- Target
- Single
- Range
- Close
- Check
- None
- Price
- 70
Choose one: [Flame] [Cold] [Shock] [Holy] [Blight] or [Spirit]. The target gains [Cancel (Chosen Tag): 10]. You take [Fatigue: Base STR]. (CR15): This item has no effect.
Items - Scrolls
Scroll of Sight I
[Scroll] [Consumable] [Preparation]
- Rank
- 5
- Timing
- Major
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 70
The target recognizes and may act against characters with the [Hidden] effect as if they did not have that effect (however, this effect does not remove the [Hidden] condition from the character). Treat this effect as a Combat Status. You take [Fatigue: Base STR]. (CR15): This item has no effect.
Items - Scrolls
Scroll of the Pure Eye I
[Scroll] [Consumable] [Preparation]
- Rank
- 5
- Timing
- Major
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 70
The target treats all Props with the [Magic] tag as if they had [Detection Difficulty: Automatic]. Treat this effect as a Combat Status. You take [Fatigue: (Base STR x 2)]. (CR15): This item has no effect.
Items - Scrolls
Scroll of Stealth I
[Scroll] [Consumable] [Preparation]
- Rank
- 6
- Timing
- Briefing
- Target
- Single
- Range
- Close
- Check
- None
- Price
- 100
When the target appears in the next scene, they will have the [Hidden] status. You take [Fatigue: (Base STR) x 2]. (CR16): This item has no effect.
Items - Scrolls
Scroll of Sweeping II
[Scroll] [Consumable]
- Rank
- 7
- Timing
- Major
- Target
- Area (P)
- Range
- 4 squares
- Check
- Opposed (8+2D/Resistance)
- Price
- 100
This scroll only produces an effect against [Mob] enemies. The target is [Incapacitated] or [Dead] (your choice). As a cost, you take [Fatigue: Base STR] for using this scroll.
Items - Scrolls
Mass Protect Scroll I
[Scroll] [Consumable] [Preparation]
- Rank
- 7
- Timing
- Major
- Target
- Area (P)
- Range
- Close
- Check
- None
- Price
- 100
Choose one: [Flame] [Cold] [Shock] [Holy] [Blight] or [Spirit]. The target gains [Cancel (Chosen Tag): 5]. You take [Fatigue: (Base STR x2)]. (CR16): This item has no effect.
Items - Scrolls
Mass Stealth Scroll I
[Scroll] [Consumable] [Preparation]
- Rank
- 8
- Timing
- Briefing
- Target
- Area (P)
- Range
- Close
- Check
- None
- Price
- 150
When the target appears in the next scene, they will have the [Hidden] status. You take [Fatigue: (Base STR) x 2]. (CR18): This item has no effect.
Items - Scrolls
Glimpse Scroll II
[Scroll] [Consumable] [Scout]
- Rank
- 8
- Timing
- Briefing
- Target
- Refer
- Range
- Refer
- Check
- Basic (8+2D/Enemy Identification)
- Price
- 130
This scroll targets the next scene. Compare your check result against the [Identification Difficulty] of each enemy appearing in the next scene. For each success, you learn the name and appearance of that enemy. You take [Fatigue: Base STR]. (Fumble): The enemy notices your scouting.
Items - Scrolls
Mass Enchant Scroll I
[Scroll] [Consumable] [Preparation]
- Rank
- 9
- Timing
- Major
- Target
- Area (P)
- Range
- Close
- Check
- None
- Price
- 150
Choose one: [Flame] [Cold] [Shock] [Holy] [Blight] or [Spirit]. The target's [Weapon Attack] deal magical damage of the chosen tag type. Treat this effect as a Combat Status. You take [Fatigue: Base STR]. (CR18): This item has no effect.
Items - Scrolls
Scroll of Mass Flight I
[Scroll] [Consumable] [Preparation]
- Rank
- 10
- Timing
- Major
- Target
- Area (P)
- Range
- Close
- Check
- None
- Price
- 210
The target gains [Flying]. Treat this effect as a Combat Status. You take [Fatigue: (Base STR x 2)]. (CR18): This item has no effect.