Medicine
Items - Medicine
Antidote I
[Medicine] [Consumable]
- Rank
- 1
- Timing
- Minor
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 20
The target removes a [Decay] condition with a rating of 20 or less.
Items - Medicine
Panacea I
[Medicine] [Consumable]
- Rank
- 1
- Timing
- Minor
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 35
The target removes any two Bad Statuses currently affecting them. (CR11): This item has no effect.
Items - Medicine
Healing Potion I
[Medicine] [Consumable] [Rare]
- Rank
- 1
- Timing
- Minor
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 40
The target recovers 25 HP.
Items - Medicine
Regen Potion I
[Medicine] [Consumable] [Rare] [Preparation]
- Rank
- 1
- Timing
- Minor
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 45
The target gains [Regen: 5].
Items - Medicine
Bottle of Mighty Strikes I
[Medicine] [Consumable] [Preparation]
- Rank
- 3
- Timing
- Minor
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 40
The target's [Attack Power] gains a +2 bonus. Treat this as a Combat Status. (CR13): This item has no effect.
Items - Medicine
Bottle of Magic Potency I
[Medicine] [Consumable] [Preparation]
- Rank
- 3
- Timing
- Minor
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 40
The target's [Magic Power] gains a +2 bonus. Treat this as a Combat Status. (CR13): This item has no effect.
Items - Medicine
Skill Potion I
[Medicine] [Consumable] [Rare] [Preparation]
- Rank
- 3
- Timing
- Minor
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 50
When you acquire this potion, select one: Athletics, Endurance, Disable, Operate, Perception, Negotiation, Analysis, Knowledge, and record this item as Skill Potion I: (Chosen Skill). The target gains a +1 bonus to the chosen skill. Treat this effect as a Combat Status. (CR10): This item has no effect.
Items - Medicine
Dark Vision Potion I
[Medicine] [Consumable] [Preparation]
- Rank
- 3
- Timing
- Minor
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 40
You gain the [Dark Vision] tag. Treat this effect as a Combat Status. (CR13): This item has no effect.
Items - Medicine
Water Breathing Potion I
[Medicine] [Consumable] [Preparation]
- Rank
- 3
- Timing
- Minor
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 40
You gain the [Aquatic] tag. Treat this effect as a Combat Status. (CR13): This item has no effect.
Items - Medicine
Iron Body Salve I
[Medicine] [Consumable] [Preparation]
- Rank
- 6
- Timing
- Minor
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 90
The target gains a +4 bonus to [Physical Defense].
Items - Medicine
Enduring Magic Salve I
[Medicine] [Consumable] [Preparation]
- Rank
- 6
- Timing
- Minor
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 90
The target gains a +4 bonus to [Magic Defense].
Items - Medicine
Dodge Salve I
[Medicine] [Consumable] [Rare] [Preparation]
- Rank
- 7
- Timing
- Minor
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 190
The target gains a +1 bonus to [Evasion]. (CR14): This item has no effect.
Items - Medicine
Warding Salve I
[Medicine] [Consumable] [Rare] [Preparation]
- Rank
- 7
- Timing
- Minor
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 190
The target gains a +1 bonus to [Resistance]. (CR14): This item has no effect.
Items - Medicine
Unyielding Salve I
[Medicine] [Consumable] [Preparation]
- Rank
- 10
- Timing
- Minor
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 190
The target gains [Cancel: 5].
Items - Medicine
Skill Potion II
[Medicine] [Consumable] [Rare] [Preparation]
- Rank
- 10
- Timing
- Minor
- Target
- Self
- Range
- Close
- Check
- None
- Price
- 190
When you acquire this potion, select one: Athletics, Endurance, Disable, Operate, Perception, Negotiation, Analysis, Knowledge, and record this item as Skill Potion II: (Chosen Skill). The target gains a +1 bonus to the chosen skill. Treat this effect as a Combat Status. (CR17): This item has no effect.